Sprites All Wonkified

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rstd2
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Posts: 60
Joined: Wed May 20, 2015 2:04 am

Sprites All Wonkified

Postby rstd2 » Wed Jan 27, 2016 4:21 pm

In lieu of the recent Update 3, whenever I load my game, (and I have all my mods disabled) I get the classic objects.png and people.png wonkification, and now all my trucks are massive tables, and half of my workers and machine presses.

Help!
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John
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Posts: 511
Joined: Sun Dec 10, 2000 6:22 pm
Location: London, UK

Re: Sprites All Wonkified

Postby John » Wed Jan 27, 2016 4:40 pm

What operating system are you running on?
rstd2
level1
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Posts: 60
Joined: Wed May 20, 2015 2:04 am

Re: Sprites All Wonkified

Postby rstd2 » Wed Jan 27, 2016 9:06 pm

John wrote:What operating system are you running on?

I am running Windows 8.1 w/o Java on a Notebook Laptop. I'd be using Windows 10, if it weren't for the fact that the five games I have on this computer use up my 25 gigabyte hard drive.

EDIT: In addition, the objects seem to change their hitbox size to acommadate their sprites. (E.g., the coffee table lights are 1x3, the table trucks are like 20x5
++Debug file in local\Introversion\PrisonArchitect Manuscript Here:

Code: Select all

update-3a pc steam compiled 16:14:02, Jan 26 2016
Steam Breakpad Build Id: 3000301
Loading Preferences from C:\Users\AI #39978\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
    Screen
    ScreenW [int] 0
    ScreenH [int] 0
    ScreenWindowed [bool] 0
    ScreenHighDPI [bool] 0
    ScreenMultiSampled [bool] 0
    ScreenSuperSampled [bool] 0
    Sound
    SoundMixFrequency [int] 22050
    SoundVolume [int] 255
    SoundSwapStereo [bool] 0
    SoundEnableDsp [bool] 1
    RenderRooms [bool] 0
    RecentMap [string]
    FirstTime [bool] 0
    AutoSaveTimer [int] 10
    HardwareCompat [int] 0
    LastKnownVersion [string] update-3a-pc-steam
    FlashMobYear [int] 0
    RegistrationShown [bool] 1
    TimeLapseCamera [int] 0
    TimeLapseInterval [int] 1
    TimeLapseFPSNumerator [int] 24
    TimeLapseFPSDenominator [int] 1
    TimeLapseQuality [int] 63
    Mods [string]
    LastSubCheck [int] 0
    UiScale [float] 1.00
    EnabledVBOs [bool] 0
    ForumId [int] 0
    SteamUser [bool] 1
    ClockType [int] 0
    MotdId [string]
    LoadCJKFonts [bool] 1
    Language [string] english
END DataRegistry DUMP:
Suggested resolution : 1366 x 768
WindowManager attempting to create window at 1366x768 fullscreen
OpenGL Vendor     : Intel
OpenGL Renderer   : Intel(R) HD Graphics
OpenGL Version    : 4.0.0 - Build 10.18.10.3925
OpenGL GLSL       : 4.00 - Build 10.18.10.3925
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
   Parsing archive at path 'main.dat'
   DONE
Parsing archive sounds.dat...
   Parsing archive at path 'sounds.dat'
   DONE
Initialising SDL Audio:
   Frequency: 22050
   Format: 32784
   Channels: 2
   Samples: 512
   Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 62 mod sub directories
 libpng version 1.4.7 - April 10, 2011
 (Running with version 1.4.7)
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 27ms
Object spritebank composite took 4817ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamInventoryWrapper::Init] Failed to get item definition array size
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Parsing archive collectables.dat...
   Parsing archive at path 'collectables.dat'
   DONE
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 21883 Names in the Game (including 82 Faces in the game)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
Detected encoding UTF8 for file data/language/fullgame.txt
MessageQueue HTTPThread (2D9F7298) running.
Loaded in 748 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3248 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 962ms
OpenGL Max texture Size 16384 x 16384 [96 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1366 x 768 : yes
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
================
==  NEW MAP  ===
================
World Initialised to size 100 x 80 cells
MaterialLibrary reading from 'data/materials.txt'
ReformProgramManager reading from data/reform_programs.txt...
DataRegistry Warning : Failed to match enum value 'calming'
GridRoutingSystem(1BB77158) constructed.
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
MessageQueue GridRoutingSystem (1BB77158) running.
Lightmap initialised in 4ms : 93Kb
MessageQueue LightMap (1BD4B208) running.
Danger initialised : 62Kb
oute Work-In-Progress and CellInfo (size 562Kb)
Patrol System Initialised : 218Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 0ms
Water System Initialised : 375Kb
PowerSystem initialised : 62Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ERROR : Failed to load job file 'data/jobs.txt'
Generating new world...
Create starting world done...
Saving Preferences to C:\Users\AI #39978\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
FoodSystem Recalculate took 0.0ms
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements
[SteamInventoryWrapper::Init] Getting list of item definition ids
[SteamInventoryWrapper::Init] Found 7 item definition ids
[SteamInventoryWrapper::Init] Finding properties for item id 1
[SteamInventoryWrapper::Init] Item 1 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 100
[SteamInventoryWrapper::Init] Item 100 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 101
[SteamInventoryWrapper::Init] Item 101 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 102
[SteamInventoryWrapper::Init] Item 102 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 103
[SteamInventoryWrapper::Init] Item 103 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 104
[SteamInventoryWrapper::Init] Item 104 got property  =
[SteamInventoryWrapper::Init] Finding properties for item id 105
[SteamInventoryWrapper::Init] Item 105 got property  =
[SteamInventoryWrapper::OnSteamInventoryUpdate] Getting result items
[SteamInventoryWrapper::OnSteamInventoryUpdate] Found 0 result items
[SteamWorkshopWrapper::OnListSubscribedFiles] Listing more files from startIndex 50
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 50
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 5ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\AI #39978\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "[CtC] OCDGasm v.3"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "First (Complete) Prison"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Roy the Prison"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Easy Start"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "New Sounds for Emergencies"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "NeverbackINN"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Various Modification Pack ver1.2"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for ""Sort of Nice" Big House!"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Prison Island (Mini)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Deaths Gate"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Contraband Overhaul (A30+)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "stop this riot"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Grants Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "New and More Contraband"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Perimeter Door Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Easier Reform Programs"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "First Aid Station"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Vault 88"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Buildable/Removable Water"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Last Castle - Military Prison"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Fallout Vault Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Prisoners of War - Regular Edition"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "National Guard Riot Clean Up"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Advanced Fire System Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Kitchen fridge / cooker sprite fix"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Concrete Fort"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Realistic Island Prison MK2"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Green Mile"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "D-Day"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "True Sandbox"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Extra Start Money"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Road Sensors"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Spring Guns"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Computers and More Mod!"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Government Grant Max"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Government Startup Grant Mod V 1.3"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "(YOU Are The Prisoner! (Escape Mode)) [Alpha 31]"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Instant Prisoner"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Various Modification Pack"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Large TV"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Dining Chair"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Leather Chair"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Coffee Table"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Candelabra"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Boombox"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Visitation Booths (Update 1+)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "EEG"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "A lot of new skins! Only Normal skins."
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Better Clock Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Superior Bed"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Oak Desk"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Office Chair"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Hedges"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Damn You Jeffery State Prison & Reform Center"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Happy Trails Lake"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Creative Trainer Mod 4.6 (1.2 supported! Start a riot! Infect patient zero!)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Easy (Ish) escape mode."
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Armory [ESCAPE COMPETITION]"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "2mil+ prison starter"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Better Call Saul Posters"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Land Mines"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Stock Sprite Fix"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "I'll drink to that!"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Extra Starting money"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "[MoD] Rooms Anytime [Alpha 31]"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Prison Break; Lvl 2 - Asylum"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "All Guns In Armory"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Sambot's Sniper Tower Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "More Armed Guards"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Unlimited Callouts"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "[Men's] 1.8 Million Starting, Perimeter Walled, Fenced, Starting Map, Centered Drawn Planning Lines [Gangs, Large Map, Events]"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Prisoners of War - Beta Edition"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Riot"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "{ Crimes Upgrade }"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "YOU are the prisoner [Alpha 21] (in a prison by OfficialStuffPlus)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Reset Button v.31"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Secure Visitation Booths"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "[DISCONTINUED] Official Snipers & Guard Towers"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "East Board Prison (Escape Mode)"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Evacuation"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "JVA - Austrian Prison Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Welcome to Hell"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Prison Architect Overhaul Update 3 compatible"
[SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2789960418
[SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2789961219
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Property Change Mod"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Librarian Mod - Sorting table enhancement"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Working Bookshelves - by OVARU.com"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "CCTV Camera Arrows"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "No Size Requirements For Rooms V1.1"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "AssaultRifle Riot Police"
LaundrySystem Recalculate took 0.0ms
SectorSystem check: There are 1 new sectors.
[SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback
[SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Prison_Architect_Overhaul_Update.mod" ok
[SteamWorkshopWrapper::ReadUGC] Reading file for handle 2789960418
[SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback
[SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Prison_Architect_Overhaul_Update.png" ok
[SteamWorkshopWrapper::ReadUGC] Reading file for handle 2789961219
FoodSystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.5ms
Warning: mipmaps requested for non-power-of-two image (1105x700), will break on OpenGL ES
WindowManager attempting to create window at 1366x768 fullscreen
OpenGL Vendor     : Intel
OpenGL Renderer   : Intel(R) HD Graphics
OpenGL Version    : 4.0.0 - Build 10.18.10.3925
OpenGL GLSL       : 4.00 - Build 10.18.10.3925
Windows 8.1 Per-monitor DPI reported: 96 x 96
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 748 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3248 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 841ms
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 0ms
Object spritebank composite took 5192ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
OpenGL Max texture Size 16384 x 16384 [96 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1366 x 768 : yes
Created FrameBuffer of size 512 x 512 in 0ms
WorldRenderer: vexCellTypes initialised in 5ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 5ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 6ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 5ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (738x993), will break on OpenGL ES
Saving Preferences to C:\Users\AI #39978\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WindowManager attempting to create window at 1366x768 fullscreen
OpenGL Vendor     : Intel
OpenGL Renderer   : Intel(R) HD Graphics
OpenGL Version    : 4.0.0 - Build 10.18.10.3925
OpenGL GLSL       : 4.00 - Build 10.18.10.3925
Windows 8.1 Per-monitor DPI reported: 96 x 96
Destroying VBO with 48000 vertexes...
Destroying VBO with 48000 vertexes...
Destroying VBO with 16384 vertexes...
Destroying VBO with 48000 vertexes...
Destroying VBO with 0 vertexes...
Destroying VBO with 48000 vertexes...
Destroying VBO with 480 vertexes...
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Destroying VBO with 0 vertexes...
Destroying VBO with 0 vertexes...
Destroying VBO with 0 vertexes...
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 748 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3248 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 847ms
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 0ms
Object spritebank composite took 3865ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
OpenGL Max texture Size 16384 x 16384 [96 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1366 x 768 : yes
Created FrameBuffer of size 512 x 512 in 0ms
WorldRenderer: vexCellTypes initialised in 4ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 4ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\AI #39978\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Warning: mipmaps requested for non-power-of-two image (1105x700), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (738x993), will break on OpenGL ES
Warning: Loading a very high res image (2277x1638)
Warning: Loading a very high res image (2271x1635)
Warning: Loading a very high res image (2292x1634)
WARNING: Failed to activate checkbox 'SortBy'
WARNING: Failed to activate checkbox 'SortBy'

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