Code: Select all
update-1 pc steam compiled 16:26:50, Nov 10 2015
Steam Breakpad Build Id: 3000100
Loading Preferences from C:\Users\Andrew\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1080
ScreenWindowed [bool] 1
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 1
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string] Attempt 1
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] rc6-20151001-pc-steam
FlashMobYear [int] 0
RegistrationShown [bool] 1
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 0
ForumId [int] 0
SteamUser [bool] 1
ClockType [int] 0
MotdId [string]
LoadCJKFonts [bool] 1
Language [string] english
END DataRegistry DUMP:
WindowManager attempting to create window at 1920x1080 windowed
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 8570D
OpenGL Version : 4.5.13399 Compatibility Profile Context 15.201.1151.1004
OpenGL GLSL : 4.40
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 0 mod sub directories
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 1ms
Object spritebank composite took 2857ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamInventoryWrapper::Init] Failed to get item definition array size
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Parsing archive collectables.dat...
Parsing archive at path 'collectables.dat'
DONE
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 21647 Names in the Game (including 82 Faces in the game)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
MessageQueue HTTPThread (2DC476E0) running.
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 748 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3242 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 465ms
OpenGL Max texture Size 16384 x 16384 [108 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
Attempting to create SuperSampled Framebuffer
Created FrameBuffer of size 4096 x 4096 in 1ms
SuperSampling enabled
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
================
== NEW MAP ===
================
World Initialised to size 100 x 80 cells
MaterialLibrary reading from 'data/materials.txt'
ReformProgramManager reading from data/reform_programs.txt...
DataRegistry Warning : Failed to match enum value 'calming'
GridRoutingSystem(2D3D1F18) constructed.
Grid Navigation System initialised
MessageQueue GridRoutingSystem (2D3D1F18) running.
EscapeMap Initialised : 62Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 562Kb)
MessageQueue LightMap (1DCBA540) running.
Lightmap initialised in 1ms : 93Kb
Danger initialised : 62Kb
Patrol System Initialised : 218Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 0ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ERROR : Failed to load job file 'data/jobs.txt'
Generating new world...
Create starting world done...
Saving Preferences to C:\Users\Andrew\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
FoodSystem Recalculate took 0.0ms
[SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamInventoryWrapper::Init] Getting list of item definition ids
[SteamInventoryWrapper::Init] Found 7 item definition ids
[SteamInventoryWrapper::Init] Finding properties for item id 1
[SteamInventoryWrapper::Init] Item 1 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 100
[SteamInventoryWrapper::Init] Item 100 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 101
[SteamInventoryWrapper::Init] Item 101 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 102
[SteamInventoryWrapper::Init] Item 102 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 103
[SteamInventoryWrapper::Init] Item 103 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 104
[SteamInventoryWrapper::Init] Item 104 got property =
[SteamInventoryWrapper::Init] Finding properties for item id 105
[SteamInventoryWrapper::Init] Item 105 got property =
[SteamInventoryWrapper::OnSteamInventoryUpdate] Getting result items
[SteamInventoryWrapper::OnSteamInventoryUpdate] Found 0 result items
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\Andrew\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Escapists Fhurst Peak Correctional"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Escapists - Prison 1"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Escapist Sideways"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Escapists"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Soviet escapist"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "The Escapist"
[SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Escapist"
SectorSystem check: There are 1 new sectors.
LaundrySystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.0ms
Saving Preferences to C:\Users\Andrew\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Destructing SoundLibrary2dSDL class... done.
I don't know if this is where it goes, i'm running it through steam, and have already posted a bug on Mantis. I haven't heard anything back, however.