problem creating language.dat
Posted: Wed Feb 15, 2006 3:35 am
hi there ^^ i'm actually finalising a french translation but i have à problem since i can't make a .dat correctly i firstly put the "french.txt" (107ko) and "english.txt" (104ko) in the language folder,
i made some changes in the bitmaps to show some chars (57ko each)
and put them in textures folder
i finaly put those 2 folders in data folder and ziped that (66.4ko) with alzip, named it language.dat and tried tu run the game but it shows a error "failed to load texture textures/editor_font_normal.bmp"
the game runs good without that, i'm using the 1.3 patch ... wheres the mistake ? everything went good before the patch with my old translation ...
sould i delet the english.txt ?
i tried without changing the bmp's ... hum ...
how do you guys do that ? what tools do you use and how do you proceed ?
^^'
i made some changes in the bitmaps to show some chars (57ko each)
and put them in textures folder
i finaly put those 2 folders in data folder and ziped that (66.4ko) with alzip, named it language.dat and tried tu run the game but it shows a error "failed to load texture textures/editor_font_normal.bmp"
the game runs good without that, i'm using the 1.3 patch ... wheres the mistake ? everything went good before the patch with my old translation ...
sould i delet the english.txt ?
i tried without changing the bmp's ... hum ...
how do you guys do that ? what tools do you use and how do you proceed ?
^^'