Stormchild wrote:ChangeAvatar <basename>
- eg: ChangeAvatar sepulveda
- Files need to be in /data/sepulveda/, /mods/mod/sepulveda/ or in the packed data. They need to be sequentially numbered starting at 1 (sepulveda1.bmp, sepulveda2.bmp etc) and it will load all of them until it comes across a missing file, so there can be anything from 1 image upwards. The technical limit depends on the size of an integer by default, but its at least 32,000
- If it fails to load *any* images, next time it tries to render it will reload supulveda - this was added to stop a crash bug when 0 images were loaded
Yeah, yeah. I'd read that. I assumed that since it wasn't working, I was doing something wrong. Turns out it is working, just not in certain circumstances. Speaking of which, have you tried replicating the conditions I spoke of? 3 image sets: sepulveda, greenbrae, and computer. Mod name of Insurrection. Under these conditions, I cannot convince it to load computer, but it will load sepulveda and greenbrae just fine.
As for deform36c, it's not in my game, as I've been using the gl 1.4.x files. Just copied main.dat from steam, I'll see if it works better.
The DX version crashes if you try to edit certain maps. The GL version crashed on saving my map, and erased the map file. The mission file remains intact, but the map is simply gone.
EDIT 2: And every time I save a map, the team names become gibberish.
EDIT 3: Current team names:
Code: Select all
7
à~¸®‚È®‚Ø®‚讂ø®‚¯‚¯‚(¯‚8¯‚H¯‚X¯‚h¯‚x¯‚ˆ¯‚˜¯‚¨¯‚¸¯‚ȯ‚د‚诂ø¯‚°‚°‚(°‚8°‚H°‚X°‚h°‚x°‚ˆ°‚˜
°‚¨°‚¸°‚È°‚Ø°‚è°‚ø°‚±‚±‚(±‚8±‚h·x·ˆ·˜·¨·¸·È·Ø·è·ø·¸¸(¸8¸H¸X¸h¸x¸ˆ¸˜¸¨¸
¸¸!
8 Ðèlàÿ‰ðÿ‰
9 `Ü
That's just teams 7-9. Team 6 is about 2 pages by itself.
EDIT 4: If the gibberish is bad enough, it can cause Darwinia to crash loading the map.
EDIT 5: It can even cause Darwinia to crash on launch.
Darwinians still have that bug where they often ignore the presence of enemies. This has been in Darwinia for forever, ask IV how they fixed it for Multiwinia.
A centipede with a starting size of about 15 or greater has enough damage to instakill DGs. A centipede that loses segments maintains its damage (and maybe max health) for quite a while, if not forever.
Combine the two above issues, and what you have is a centipede of mass destruction, being able to eliminate entire armies in seconds and do so time and time again. They're supposed to flee from damage, making DGs and their lasers extremely effective, but if not being counterattacked, the centipedes are more effective than even a Soul Destroyer. And even if counterattacked, the original centipede can still instakill DGs even when down to 2 or 3 segments.
Officers are supposed to be auto-selected upon creation. The mechanism for this is to select whatever's under the cursor 1 frame after creating the officer, caring not whether it's actually the officer, nothing at all, or another unit entirely, including Darwinians. I theorize that it would be possible to select enemy units as well, but considering the difficulties in getting a DG to stand on an enemy thing, this would be very hard to test.
Most Darwinians are fairly stupid. This is normal. Not so normal, however, is the occasional DG that goes far beyond what it should ever do. I logged a case last night of one Sally Stickman, who in solo defence of her hive killed at least 21 enemies while staying out of range of return fire, drove two enemy platoons off of two seperate hills, single-handedly occupied an entire forest, and then grabbed a soul and took it back to the hive. Two others who I didn't care to name undertook similar feats.
Why are some Darwinians awesome? What causes their AI to be so much better than their companions? And would there be a way to force this to occur for an entire team? Darwinians this skilled could take on armies many times their size; that would be quite a challenge for a player to counter.
Shwart!!