controlling yellow darwinians

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martin
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controlling yellow darwinians

Postby martin » Sat Jan 06, 2007 2:27 pm

ok, so I suspect I'm going to look stupid here;

how do you control yellow Darwinians? I know you can use the controller but they don't follow officer orders do they? I'm fairly sure they never used to - but they do now on my computer!
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NeoThermic
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Re: controlling yellow darwinians

Postby NeoThermic » Sat Jan 06, 2007 3:07 pm

martin wrote:ok, so I suspect I'm going to look stupid here;

how do you control yellow Darwinians? I know you can use the controller but they don't follow officer orders do they? I'm fairly sure they never used to - but they do now on my computer!


They always did. They also shoot for you. It's just impossible to re-select an officer if he does a call-all command with Yellows in it.

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Postby martin » Sat Jan 06, 2007 8:09 pm

ok, I always thought yellows were uncontrollable :P

oh well, thanks neo.
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Postby Shwart!! » Sat Jan 06, 2007 11:15 pm

They also can't be made officers.

One interesting thing I accidently discovered is that yellow DGs that are in_unit turn invisible, but you can select them and fire their weapons. They still man spawnpoints and follow officers. You cannot move them, but a bunch of lasers and grenades coming from nowhere would certainly panic a real opponent.

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Postby martin » Sun Jan 07, 2007 1:02 pm

Shwart!! wrote:They also can't be made officers.

One interesting thing I accidently discovered is that yellow DGs that are in_unit turn invisible, but you can select them and fire their weapons. They still man spawnpoints and follow officers. You cannot move them, but a bunch of lasers and grenades coming from nowhere would certainly panic a real opponent.

Shwart!!


hmm, interesting - goes to his "tests" mod...
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Postby Tricycle21 » Mon Jan 08, 2007 2:24 pm

InUnit1 Engineers don't turn invisible, but you can fire their lasers and grenades in amazing rate.
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Postby xander » Mon Jan 08, 2007 4:45 pm

Tricycle21 wrote:InUnit1 Engineers don't turn invisible, but you can fire their lasers and grenades in amazing rate.

Um... engineers don't have lasers or 'nades...

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Postby martin » Mon Jan 08, 2007 6:21 pm

does he mean squads?
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Postby The GoldFish » Mon Jan 08, 2007 10:31 pm

No

He really doesn't

Engineers get lasers and grenades when set as inUnit

edit - you can change their fire rate by changing rate in stats.txt
edit2- they can however uberspam grenades...
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Postby xander » Tue Jan 09, 2007 12:04 am

The GoldFish wrote:No

He really doesn't

Engineers get lasers and grenades when set as inUnit

edit - you can change their fire rate by changing rate in stats.txt
edit2- they can however uberspam grenades...

Whoa! Nifty...

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Postby Shwart!! » Tue Jan 09, 2007 6:03 am

Mmm... DG flambe... <checks the engineer thing>

Shwart!!

EDIT: wow.... that is awesome...

You should see my test map. It has a huge powerstation shape with trees growing out of it, red DGs, green DGs, an incubator spawning hundreds of blue DGs, and now 40 inunit engineers!

EDIT 2: Heey... team3 incubators attract team1 engineers as a soul dropoff point, which continue to make team3 DGs.
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Postby Tricycle21 » Wed Jan 10, 2007 10:18 am

Shwart!! wrote:You should see my test map.

What is it?
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Postby Shwart!! » Wed Jan 10, 2007 4:28 pm

*sigh* I just described it. It's an incredibly sucky map of randomness.

Shwart!!

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