Shwart!! wrote:Hmmm... I must've done it wrong... There is now an empty hole where globalworldinner should be- that's the only one I've done yet. I think I followed all your steps right... probably a tabbing issue... and it's not just too far out to see it.
2 things could help me with this- steps for reversing the tabbing issue, or someone just doing it for me- probably in a 3d editor. Neither of which is likely.
The step of replacing spaces with tabs can probably be skipped. Basically, you want your spreadsheet to understand each column as a column. When I paste the "raw" text into Excel, it regards each space as a column break, so many of the columns are in the wrong place. Replacing the spaces with tabs, and reducing the number of tabs to one between each column is just to ensure that it pastes properly. Give me a few minutes, and I will upload a globe that is 10 times bigger :)
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EDIT: Okay. The files are done. I have uploaded two files:
globe_2x.zip
globe_10x.zip
These are a globe scaled by 2, and by 10 (the files names should help you out). Having played a bit with the one at 10x, I wouldn't recommend using it. The locations are too far away, and are next to impossible to see. The 2x globe seems to work pretty well, and, remember -- area scales as the square of the scaling factor. You should have four times as much surface area to place units. In fact, I predict that it will look almost empty with only 40 locations.
Also, remember that when you place locations, they are going to be placed where the original globe should be, not on the surface of the new shape. This means that when you place a location, you are going to have to do quite a bit of tweaking by hand. I would recommend that you try to place all of your locations on the normal globe, then migrate them all to their "proper" locations at the same time by scaling the numbers in locations.txt.
Finally, remember that every time you add a location, all of the comments or extra whitespace that you have in game.txt will be eliminated, and many entries will be added to the buildings section. Whenever you are editing level locations, it is wise to keep a backup copy of game.txt running around. If you look at
Insurrection, you will notice that I have basically three game files -- game.txt (which is what the player uses with a standard profile), game_unlockall.txt (which is what the AAA profile uses), and game_debug.txt (which is more or less identical to game.txt, but won't be messed with if I change something).
I would also suggest that you take a look at the positions sections of the files. Notice that I left all of the tabs in, rather than replacing them with spaces. Darwinia doesn't care what kind of whitespace you have, as long as you have whitespace. :)
xander