LaserFence+Control Tower= working?
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LaserFence+Control Tower= working?
i got an idea to my mod and i wonder if i can link an Control tower to an laserfence and example turn the fence on by activating the CT? Is it possible to do that?
No, instead ypu can use a pwer station, link the station to a pylon and the fence will activate when the station is manned (although there are some issues with whether it kills units)
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
You could do something like this:
1) Put a SafeArea or ScriptTrigger around the PowerStation that goes off when the PowerStation is manned (is triggered by green DGs in the case of the ScriptTrigger, or has a capacity of x green DGs with the SafeArea).
2) When the SafeArea/ScriptTrigger goes off, run a script that replaces the mission file with the enabled LaserFence with a mission file that has the disabled LaserFence.
However, GAMER1992, this is a fairly advanced scripting technique, and is not for the faint of heart.
xander
1) Put a SafeArea or ScriptTrigger around the PowerStation that goes off when the PowerStation is manned (is triggered by green DGs in the case of the ScriptTrigger, or has a capacity of x green DGs with the SafeArea).
2) When the SafeArea/ScriptTrigger goes off, run a script that replaces the mission file with the enabled LaserFence with a mission file that has the disabled LaserFence.
However, GAMER1992, this is a fairly advanced scripting technique, and is not for the faint of heart.
xander
xander wrote:You could do something like this:
1) Put a SafeArea or ScriptTrigger around the PowerStation that goes off when the PowerStation is manned (is triggered by green DGs in the case of the ScriptTrigger, or has a capacity of x green DGs with the SafeArea).
2) When the SafeArea/ScriptTrigger goes off, run a script that replaces the mission file with the enabled LaserFence with a mission file that has the disabled LaserFence.
However, GAMER1992, this is a fairly advanced scripting technique, and is not for the faint of heart.
xander
Wouldn't that lose all the player's programs and progress that you didn't expect them to do?
Tes
Testrie wrote:xander wrote:You could do something like this:
1) Put a SafeArea or ScriptTrigger around the PowerStation that goes off when the PowerStation is manned (is triggered by green DGs in the case of the ScriptTrigger, or has a capacity of x green DGs with the SafeArea).
2) When the SafeArea/ScriptTrigger goes off, run a script that replaces the mission file with the enabled LaserFence with a mission file that has the disabled LaserFence.
However, GAMER1992, this is a fairly advanced scripting technique, and is not for the faint of heart.
xander
Wouldn't that lose all the player's programs and progress that you didn't expect them to do?
Tes
They would lose any programs that are running, yes. Them's the breaks.
xander
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