Reprisal v1.0.8
Moderators: jelco, bert_the_turtle
So far I like it. I played the first couple levels and looked through the files and editor. Cool mod. I'm suposed to be finishing up my update, but couldn't help but take a break. I like the spike trees and the landscape colors on Spam are cool.
Oh...and the buildings are free for everyone to use, even the fuel depot which will be in the second half on mine.
Thanks
Lowell
Oh...and the buildings are free for everyone to use, even the fuel depot which will be in the second half on mine.
Thanks
Lowell
xander wrote:daset wrote:Lowell wrote:Oh...and the buildings are free for everyone to use, even the fuel depot which will be in the second half on mine.
Oo, I'm glad you didn't mind, I love your shapes. Wish I was as good of a 3d modeler.
Bah! Do it by hand. With at text editor!
xander
Heh, actually tried that once. Turned out with a funky collapsed pyramid. Never quite got the skyscaper I was trying to make.
I did this one by hand (it is an armyant):
xander
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xander
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- level2
- Posts: 157
- Joined: Sat Sep 17, 2005 3:16 am
trickfred wrote:The 'welcome to darwinia' letters in EW2? All done by hand. Most new shapes used in EW2 were also done, or at least modified from the originals, by hand.
hey Fred, just wondering - did you do any other letters? Would you do any other letters for me? And could I use those letters in a much later part of TBM?
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Wow...that's cool Xander. I have edited the shp files and learned which areas are where, but never thought of making objects like that with just the numbers. It reminds me of Pov Ray and Pov Lab (which I'm too lazy to use anymore)
I was just thinking about your Black Widow with the red triangle last night when working on some new stuff. I can do it in a sec with Max or any other 3D modeler/editor, but then have to strip them down to bare nothing and convert them. I was trying to teach myself how to figure which "verts" I need to use on a couple of my objects, so I could make my strips and apply the Gun Metal "texture" around their base. A good program to make basic shapes is Rhino. Simple to use and you can rotate and work on models in 3D, otherwise you end up spending a fortune in fancy software...it's all the update costs that really get you. It's like you never stop buying the dang stuff.
I was just thinking about your Black Widow with the red triangle last night when working on some new stuff. I can do it in a sec with Max or any other 3D modeler/editor, but then have to strip them down to bare nothing and convert them. I was trying to teach myself how to figure which "verts" I need to use on a couple of my objects, so I could make my strips and apply the Gun Metal "texture" around their base. A good program to make basic shapes is Rhino. Simple to use and you can rotate and work on models in 3D, otherwise you end up spending a fortune in fancy software...it's all the update costs that really get you. It's like you never stop buying the dang stuff.
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- level2
- Posts: 157
- Joined: Sat Sep 17, 2005 3:16 am
Outbreak:
The following image shows a spot that units can't seem to navigate through even though it's wide-open territory. I'm trying to move to the cursor location, but the squad bounces around an area roughly centered at the cursor with a radius from the cursor to the squad.
Also, I had another instance of an empty ant nest, and overall there don't seem to be as many ants on the level as there could be. Perhaps a modest (25%?) increase in ant population would keep their numbers up a bit more, and prevent the empty nest from happening.
The following image shows a spot that units can't seem to navigate through even though it's wide-open territory. I'm trying to move to the cursor location, but the squad bounces around an area roughly centered at the cursor with a radius from the cursor to the squad.
Also, I had another instance of an empty ant nest, and overall there don't seem to be as many ants on the level as there could be. Perhaps a modest (25%?) increase in ant population would keep their numbers up a bit more, and prevent the empty nest from happening.
Last edited by thefrogger on Fri May 05, 2006 2:15 am, edited 1 time in total.
Reprisal v1.0.7
Okay, finally got 1.0.7 done. There are quite a few changes within.
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- level2
- Posts: 157
- Joined: Sat Sep 17, 2005 3:16 am
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