Safearea troubles

Talk about your new mod or map here

Moderators: jelco, bert_the_turtle

User avatar
trickfred
level5
level5
Posts: 1691
Joined: Sat Jul 24, 2004 5:01 am
Location: The Great White North, Eh?
Contact:

Postby trickfred » Fri Apr 21, 2006 12:00 am

That's what happens when you:

1) edit a map file when the mission is set to null

or

2) edit a mapfile when you have more than one mission file

If it's the former, well, make sure the mission's not set to null in game.txt when you're editing. If it's the latter, keep the map and all the mission files open in a tabbed/multiple window text editor while editing (I assume Macs have an Alt-Tab equivalent, to jump out of/back into the game while in the mod editor), and make sure by-eye that no new buildings wind up with an ID from another mission file.

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 10 guests