thefrogger wrote:I seem to have gotten stuck in Backdoor (after Sanctuary).
I enabled the trunkport to secondary_core, and the red DGs poured through. I've taken over the level and gotten my DGs to the trunkport. That objective shows complete, but the activate trunkport objective still shows incomplete even though I've done it.
There are two control towers surrounded by security fences, only one of which is opened. There were two "enable trunk port" tasks, one shows completed, but the main "activate trunk port to secondary_core" is still incomplete -- as is the second enable task -- as if it were waiting for me to activate the 2nd tower still inside the force field.
When I leave and reenter Backdoor, now only one "Enable trunk port" task shows, and it is incomplete.
D'oh! I'm an idiot. The mission objective should be
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BuildingOnling:backdoor,3
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BuildingOnline:backdoor,6
Sorry... the change has been rolled into the version that I will upload tonight. Until then, change the objective in mission_backdoor_b.txt and reset the level, or just wait for the next version.
The objective needs to be looking for the trunkport, not the control tower. I seem to have introduced that error sometime last week when editing Backdoor. It turns out that you can move a squad to a location just outside the fence, then create an engineer inside the fence to capture a control tower. In the original version of the game, there were control towers inside each fence, which means that it would have been possible for a player to activate the trunkports to both cores in their first time through the level, or to activate the 'port to Primary_Core after playing Sanctuary. I made both buildings dynamic, and replaced them with static shapes in the first mission, but changed the mission objective at the same time. Sorry about that.
xander