My Mod

Talk about your new mod or map here

Moderators: jelco, bert_the_turtle

Klepto
level1
level1
Posts: 15
Joined: Fri Aug 26, 2005 12:08 am

My Mod

Postby Klepto » Sat Sep 03, 2005 1:18 am

After much reading of forums and some pestering of gurus I've managed to get a couple of levels (level and a bit really) together for a mod. I've only been doing this a week or so so any comments/suggestions would be gratefully appreciated. Personally I found the Darwinia campaign a bit easy, so I'm planning on making mine a little harder.

The storyline is fairly simple, and not set in Darwinia. The story needs a lot of work, you will not work for Downlink Associates, that's just too corny. If there's already something called Downlink then I can change the name. A couple of the files (waves and some of strings_default.txt) are lifted from "The Enemy Within", if that's a problem I'll do my own.

The pics for the guide (Sepulveda) will be changed at some point, I just put the matrix lookalike in to see how it would work... quite well IMO.

I know the cameras are all messed up in some places.

The names of the units are streatching the metaphor a bit, I'd appreciate suggestions on that.

My 6 limbed Darwinians look like christmas trees, there's an alternate bmp in the sprites directory that makes them look like evil mutant frogs. They are meant to be bugs, I am not an artist, I will try harder.

The data tree in the firewall level will probably give some advantage in a later level (swap in a different mission file).

I see the completed mod like this...

0: Modem - Intro level, gets the story going (beta)
1: Firewall - Lots of combat, escort the DGs (beta)
2: Kernel - Green vs red DGs, links to more areas (started)
3: Filesystem - Man a search engine with darwinians and feed it from the data mines, like the mine level (planned)
4: Syslog - Lots of ants, ants are called loggers and anthills are called logs... destroy the logs (planned)
5: Execution Stack - A stepped pyramid, fight your way to the top. I plan to make strategy the focus of this one if I can figure out how (planned)
6: Global heap - Island hopping, hunt the correct data cube (planned)

... and if I get that far I'll be happy :)
User avatar
trickfred
level5
level5
Posts: 1691
Joined: Sat Jul 24, 2004 5:01 am
Location: The Great White North, Eh?
Contact:

Re: My Mod

Postby trickfred » Sat Sep 03, 2005 2:10 am

Klepto wrote:A couple of the files (waves and some of strings_default.txt) are lifted from "The Enemy Within", if that's a problem I'll do my own.


Due to the nature of the mods, I couldn't stop you from lifting stuff even if I wanted to. :D No worries, dude, happy something I did inspired you.

Oh, and Enemy Within part 3 also had a level called 'Firewall' (Actually, FireWall, but whatever) before its untimely un-backed up demise in a hard drive failure. I suppose I should log out of Guild Wars one of these days and re-start it....
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Mon Sep 05, 2005 10:47 am

Start it fred. NOW!
(this is not a threat).
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
nfreader
level1
level1
Posts: 47
Joined: Thu Oct 21, 2004 11:39 pm
Contact:

Postby nfreader » Mon Sep 05, 2005 5:23 pm

I like the way this sounds, especially the level "map". It'd be neat to see where this one goes.
User avatar
IRONCLADSHADE
level1
level1
Posts: 29
Joined: Sun Sep 17, 2006 6:11 pm
Location: huntsville, al
Contact:

Postby IRONCLADSHADE » Sun Sep 17, 2006 7:10 pm

this topic is probably dead right now, but anyways, i was having trrouble in firewall(how do you breach a firewall?). also, kudos on the mod
your ad here for only 19.99 a month(some restrictions may apply(i.e. this is completely fake)
User avatar
TinFoil
level2
level2
Posts: 180
Joined: Mon Jul 25, 2005 7:24 pm
Location: 64-Bit Dedicated Gaming Bubble

Postby TinFoil » Wed Sep 20, 2006 12:38 am

Firewall's not finished... Scripts are missing. :?
User avatar
IRONCLADSHADE
level1
level1
Posts: 29
Joined: Sun Sep 17, 2006 6:11 pm
Location: huntsville, al
Contact:

Postby IRONCLADSHADE » Wed Sep 20, 2006 11:01 pm

huh. guess i'll move on then... darn, so much potential for that level(i love the virii heavy ones, huge armies to be had). i did get the tree though.
your ad here for only 19.99 a month(some restrictions may apply(i.e. this is completely fake)
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Thu Sep 21, 2006 1:42 pm

I might have a go at scripting the final levels that are there - however I don't really have time to make new levels at the moment due college.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Klepto
level1
level1
Posts: 15
Joined: Fri Aug 26, 2005 12:08 am

Postby Klepto » Fri Jul 06, 2007 11:37 pm

Sorry guys, I got distracted far earlier than I expected and nothing much happened with Downlink. As for the firewall, there's a gap in it hidden somewhere on the map, and you can sneak your units through. As far as I'm aware the firewall level is complete but other than the intro level that's pretty much it. If someone else wants to finish the loose ends then feel free :)

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 5 guests