Controller..
Moderators: jelco, bert_the_turtle
-
- level1
- Posts: 23
- Joined: Tue May 03, 2005 3:46 pm
- Location: Newbury, UK
- Contact:
Controller..
In the "Siege" mod there is a weapon called the controlller.. am I right in thinking this is hardcoded into the game? I assume you'd need the source code to be able to actually create brand new weapons.. if this is the case, are there are other weapons in there that aren't in the main game? And how can I activate them in a mod?
p.s. sorry if these are idiotic questions.
p.s. sorry if these are idiotic questions.
The controller was a weapon that was taken out of the game late in the beta process (kind of like bridges). Squads would fire markers (like those for an airstrike), and any DGs in range would turn blue and follow the squad around. I guess this was seen as a little redundant or something, and the weapon was taken out of the game. I am pretty sure that it will not work if you try to use it.
xander
EDIT: I stand corrected... the controller will work. Woot!
xander
EDIT: I stand corrected... the controller will work. Woot!
Last edited by xander on Mon Jun 13, 2005 4:26 pm, edited 1 time in total.
-
- level1
- Posts: 23
- Joined: Tue May 03, 2005 3:46 pm
- Location: Newbury, UK
- Contact:
-
- level1
- Posts: 23
- Joined: Tue May 03, 2005 3:46 pm
- Location: Newbury, UK
- Contact:
I think that the best luck you will have in the area of guides is Icepicks vaunted The Next Game. Other than that, if you have an issue, search the boards or post a topic. There ought to be someone that can help.
xander
xander
Chris wrote:Engineers can be given the ability to build bridges by setting their Research to level 5. This is impossible in the single player game, but you can make it happen in your mods by editing the game.txt directly.
Chris, thank you soo much.
Would one of the beta testers please say how your ment to get your units to enter the bridge? I have put enginears on all the diffrent points
Select an engineer, move it to the start point, then hold the right button over the end point, and left click. Keep the engineer that started it in place, if he leaves the bridge vanishes. Use other engineers to acivate the remaining bridge points.Congratulations, you now have a full functional useless bridge.
At least, I think its useless. I havent been able to get any DGs or Squaddies to enter one. I'd have expected them to work much like Radars once set up, but no.
At least, I think its useless. I havent been able to get any DGs or Squaddies to enter one. I'd have expected them to work much like Radars once set up, but no.
- trickfred
- level5
- Posts: 1691
- Joined: Sat Jul 24, 2004 5:01 am
- Location: The Great White North, Eh?
- Contact:
The Controller kinda sucks. They don't really follow your squad like it was an officer, they just... sorta gradually make their way over when they feel like it. I was going to plan a level based around it in EW part 3, but... eh. It'd be just using it for the sake of using it.
The DGs do turn a very pretty shade of blue though...
The DGs do turn a very pretty shade of blue though...
-
- level1
- Posts: 23
- Joined: Tue May 03, 2005 3:46 pm
- Location: Newbury, UK
- Contact:
Forgive me for reviving a dead topic, but I messed around with the Controller and got the stats...
Darwinians following a Controller directly follow the Squad's path. If your squad goes around an enemy cluster, the controlled Darwinians will follow this path instead of going directly to the squad like they would an Officer.
The controlled Darwinians do NOT: attack, run from grenades, or use buildings.
They do, however, follow the squad through radar dishes, and if bridges worked, I presume they would follow across bridges, too.
When the squad dies, the darwinians return to normal in about 3 seconds.
The controller program uses its own TaskManager slot. This slot cannot be selected while other programs (besides other Controllers) exist. After your squad dies and all other slots are clear, it can be selected and destroyed.
I will mess around with the higher levels and get the research level stats...
EDIT: The research levels do nothing for Controller.
Darwinians following a Controller directly follow the Squad's path. If your squad goes around an enemy cluster, the controlled Darwinians will follow this path instead of going directly to the squad like they would an Officer.
The controlled Darwinians do NOT: attack, run from grenades, or use buildings.
They do, however, follow the squad through radar dishes, and if bridges worked, I presume they would follow across bridges, too.
When the squad dies, the darwinians return to normal in about 3 seconds.
The controller program uses its own TaskManager slot. This slot cannot be selected while other programs (besides other Controllers) exist. After your squad dies and all other slots are clear, it can be selected and destroyed.
I will mess around with the higher levels and get the research level stats...
EDIT: The research levels do nothing for Controller.
Who is online
Users browsing this forum: No registered users and 15 guests