My 1st MOD :)

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soyabean
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My 1st MOD :)

Postby soyabean » Thu Apr 14, 2005 10:16 pm

I've done a single level mod if anyone fancies a try :)
It's called BATTLE.
I've emailed it to thenextgame, but until it's put up on that site, you can get it here.

http://members.madasafish.com/~jenhlovesbeer/battle.zip

You get a single squad, and the idea of simply to wipe out all the enemies on the island.
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MicrOchiP
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Postby MicrOchiP » Thu Apr 14, 2005 11:18 pm

Thats some nice stress reliever :)

and the concept of the enginners working agaist us is interessing.

make some more :P
soyabean
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Postby soyabean » Thu Apr 14, 2005 11:32 pm

I liked it when I realised that you could have enemy engineers nabbing the souls and making red darwinians :) Makes a change to be trying to use grenades to blow up engineers.
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Postby qFox » Fri Apr 15, 2005 9:26 am

looks good
one officer got trapped at the side of the map though

its kind of a hard map to clean up with just one set of officers btw...
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Postby jackdinn » Sat Apr 16, 2005 11:53 am

Ah, this was my exciting discovery on Thursday. I'm quite interested in creating maps that are "non-interventionist"; that will play out for a long time as they stand. I currently have a level in the rather loose mod I'm working on which is solely set up to recycle Darwinians of red and green, a supply that is supplemented by a couple of triffids belching out spirits. Sadly I'm having trouble getting them to actually explore the landscape, rather than cluster around the incubator, and don't want to just plonk down some officers, or for that matter place the two incubators next to each other.

I'm probably going to excise the level from my mod, so may send it to nextgame.

SHS
soyabean
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Postby soyabean » Mon Apr 18, 2005 8:13 pm

I'm really hoping the patch will fix the bug that causes the game to crash on some systems (mine included) when you have lots of red darwinians about and start using grenades (or if they start using grenades too sometimes)
I'd like to do some mods with the emphasis on Biosphere type battles, but until that bug is fixed, it would be pretty difficult for me to play them as I'm doing them without crashing all the time.
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Postby FinnG » Mon Apr 18, 2005 8:22 pm

im having the same problem... the first time i played the game, i used squads mostly... now im using darwinians and my game keeps crashing :S
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Postby mindule » Tue Apr 19, 2005 12:52 am

Image

I have an error : ). When the triffid died, it spasmed and tosses an egg way out there. I cannot beat the level now.[/url]
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MicrOchiP
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Postby MicrOchiP » Tue Apr 19, 2005 2:59 am

happened to me also ...nothing like a fresh start to fix that :)
soyabean
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Postby soyabean » Tue Apr 19, 2005 11:57 am

Happens to me too :(
However there is a way to get those virii hiding in the corner - create an engineer next to your squad, and send it near to the virii until they start following it, then use the engineer to lure the virii within range of your squad's lasers :)

Nothign happens when you wipe out the last baddies I'm afraid, I don't know how to set up a primary-objective to remove all enemies from the level.
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Maniack
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Postby Maniack » Tue Apr 19, 2005 6:11 pm

There isn't, unfortunately. There is a "wipe out all Red Darwinians" objective, but no "Wipe out infection" objective. :(

I suppose you could have the Triffids launch eggs really rapidly, and not very far, but only hatch into Spirits, then have enemy engineers pick them up and take them to Incubators. Then you have a spawn system that works kinda like Biosphere's(as in, you're gonna get more Darwinians) but you can destroy it(take over the incubators, destroy the Triffid or Engineers), it's also of less value to you once you're done than the Virus.

Now, let's see here, where was I? :? Oh yeah, there's no Wipe out Infection" objective. :cry:
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Postby mellowvision2 » Tue Mar 07, 2006 12:37 am





this mod no longer exists.
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xander
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Postby xander » Tue Mar 07, 2006 12:44 am

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hitm4n
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Postby hitm4n » Tue Mar 07, 2006 2:32 am

further to that link, if any mod does ever die and isn't on nextgame or the currently dead stellar, then i will make it available to all in my space and in my thread. I keep my archive complete and up to date.

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