My 1st MOD :)
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My 1st MOD :)
I've done a single level mod if anyone fancies a try
It's called BATTLE.
I've emailed it to thenextgame, but until it's put up on that site, you can get it here.
http://members.madasafish.com/~jenhlovesbeer/battle.zip
You get a single squad, and the idea of simply to wipe out all the enemies on the island.
It's called BATTLE.
I've emailed it to thenextgame, but until it's put up on that site, you can get it here.
http://members.madasafish.com/~jenhlovesbeer/battle.zip
You get a single squad, and the idea of simply to wipe out all the enemies on the island.
Ah, this was my exciting discovery on Thursday. I'm quite interested in creating maps that are "non-interventionist"; that will play out for a long time as they stand. I currently have a level in the rather loose mod I'm working on which is solely set up to recycle Darwinians of red and green, a supply that is supplemented by a couple of triffids belching out spirits. Sadly I'm having trouble getting them to actually explore the landscape, rather than cluster around the incubator, and don't want to just plonk down some officers, or for that matter place the two incubators next to each other.
I'm probably going to excise the level from my mod, so may send it to nextgame.
SHS
I'm probably going to excise the level from my mod, so may send it to nextgame.
SHS
I'm really hoping the patch will fix the bug that causes the game to crash on some systems (mine included) when you have lots of red darwinians about and start using grenades (or if they start using grenades too sometimes)
I'd like to do some mods with the emphasis on Biosphere type battles, but until that bug is fixed, it would be pretty difficult for me to play them as I'm doing them without crashing all the time.
I'd like to do some mods with the emphasis on Biosphere type battles, but until that bug is fixed, it would be pretty difficult for me to play them as I'm doing them without crashing all the time.
Happens to me too
However there is a way to get those virii hiding in the corner - create an engineer next to your squad, and send it near to the virii until they start following it, then use the engineer to lure the virii within range of your squad's lasers
Nothign happens when you wipe out the last baddies I'm afraid, I don't know how to set up a primary-objective to remove all enemies from the level.
However there is a way to get those virii hiding in the corner - create an engineer next to your squad, and send it near to the virii until they start following it, then use the engineer to lure the virii within range of your squad's lasers
Nothign happens when you wipe out the last baddies I'm afraid, I don't know how to set up a primary-objective to remove all enemies from the level.
There isn't, unfortunately. There is a "wipe out all Red Darwinians" objective, but no "Wipe out infection" objective.
I suppose you could have the Triffids launch eggs really rapidly, and not very far, but only hatch into Spirits, then have enemy engineers pick them up and take them to Incubators. Then you have a spawn system that works kinda like Biosphere's(as in, you're gonna get more Darwinians) but you can destroy it(take over the incubators, destroy the Triffid or Engineers), it's also of less value to you once you're done than the Virus.
Now, let's see here, where was I? Oh yeah, there's no Wipe out Infection" objective.
I suppose you could have the Triffids launch eggs really rapidly, and not very far, but only hatch into Spirits, then have enemy engineers pick them up and take them to Incubators. Then you have a spawn system that works kinda like Biosphere's(as in, you're gonna get more Darwinians) but you can destroy it(take over the incubators, destroy the Triffid or Engineers), it's also of less value to you once you're done than the Virus.
Now, let's see here, where was I? Oh yeah, there's no Wipe out Infection" objective.
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