Does any one know what format, as far as models are concerned, Darwinia uses i.e Max or Maya files
And how, when I have created new models, I get them into the game?
What format and where do I place new Artwork?
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- Darwin00uk
- level2
- Posts: 128
- Joined: Mon Feb 21, 2005 5:03 pm
- Location: Brixham,South Devon,UK
Well, it's similar enough to md2 - as far as triangle strips, rectangles (md2 uses triangles - trivial to change rects into two triangles ), and storing each vertex and only using vector indexes for coordinates go - that it should be possible to convert between the two. (A single frame no texture md2 anyways).
I highly doubt that is how IV did it, so hopefully some tools will be forthcoming.
I highly doubt that is how IV did it, so hopefully some tools will be forthcoming.
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