First, I think it's a nice demo, it shows many aspects of the game, but the real game was more difficult (still pretty easy, but enjoyable) and... diverse. But I don't know what I'd have said if I played Demo2 before the whole game.
* The game dies horribly and with a very confusing error message if there is no available sound device:
.
SDL Version: Compiled against 1.2.8, running with 1.2.8
Initialising SDL Audio
Failed to read a valid object file image from memory.
Error while mapping shared library sections:
./lib/libSDL-1.2.so.0: No such file or directory.
Error while mapping shared library sections:
./lib/libvorbisfile.so.3: No such file or directory.
Error while mapping shared library sections:
./lib/libgcc_s.so.1: No such file or directory.
Error while reading shared library symbols:
./lib/libSDL-1.2.so.0: No such file or directory.
Error while reading shared library symbols:
./lib/libvorbisfile.so.3: No such file or directory.
Error while reading shared library symbols:
./lib/libgcc_s.so.1: No such file or directory.
Previous frame inner to this frame (corrupt stack?)
Darwinia has unexpectedly encountered a fatal error.
A full description of the error can be found in the file
blackbox.txt in the current working directory
./darwinia: line 39: 31961 Segmentation fault $here/lib/darwinia.bin.x86
Running "lib/darwinia.bin.x86" (I guess removing the libraries in lib/ is the same) gives the following, which is much more obvious:
SDL Version: Compiled against 1.2.8, running with 1.2.8
Initialising SDL Audio
Failed to open audio output device: "No available audio device"
Failed to read a valid object file image from memory.
* New control mode? It's horrible. I'm just used to the old system. Disabled it at once (well, maybe after the pixel shaders).
* I noticed the engineers blocking themselves pretty often (three around an incubator, and all trying to reach the same point or something), and I don't think it was like this in the game (version 1.2).
* The one time I wanted to align a radar dish, I could quit the aiming mode only after selecting an already existing unit (pity I didn't have one on the first try...). I tried to create a unit, but that left me in the aiming camera mode and disconnected the dishes.
EDIT: Oh, it was SPACE that ended this...
* Sometimes, when you tell one unit to go somewhere, and then click on another one to select it, the first unit goes to the position of the second. I noticed this only with officers in the game, in the demo, it happened twice with other units (or I can't click properly...)
* The FPS counter is missing. Performance seemed good, though (Radeon 8500 & Athlon XP 2500+, even 1600x1200 is playable, if barely).
* On the positive side, I didn't experience any hangs playing the demo. I had that during the game, it would just hang sometime, after minutes or hours, with no apparent reason. Only the graphics, the power button still shut down the machine, but there was no way to get the game to disappear from the screen. Perhaps because it's cooler now, I don't know.
EDIT: Spoken too early, I had one right now. I guess it's a thermal problem, though.
I think that's all, perhaps I'll have time to play the whole game with the patch.
EDIT: Though the lack of a convenient saving mechanism might deter me...