Pushing the system beyond limits...

Problems with the Mac version of Darwinia

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Miah
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Pushing the system beyond limits...

Postby Miah » Sat Nov 13, 2004 1:05 am

I intentionally press the Video card further than it would go (1024x768) by testing 1600x1200. The windowed mode works, which I feel it should not. Also, when windowed mode was off, it gave me an error.

Just a thought, but instead of tossing an error, it would make more sense (to me) for Darwinia to reduce itself to an acceptable level so it can still play, then give some sort of warning.

I hope I'm not going overboard here, but being a previous Beta tester via other programs, I was asked to do shitty things like force an error, allowing the programmers to make it more user-friendly. If I shouldn't be doing this anymore, please do tell me :)

Code: Select all

=========================
DARWINIA BLACK BOX REPORT
=========================

VERSION : macosx-demo-beta3
ERROR   : 'SDL failed to set video mode 1600 x 1200'

=========================
===== SYSTEM REPORT =====
=========================

SysInfoGenVersion: 2
CpuVendor: PowerPC 750
CpuModel: ppc750
Num Processors: 1
Country: Any
Language: en_GB
Num sound devices: 1
Primary sound device: Built-in audio controller
Graphics Card: ATY,RageM7
Operating System: Darwin 6.8
Computer Name: Palshife



=========================
====== USER DATA ========
=========================

USERNAME : Miah Helpmann

EMAIL    : SovOfSilence@obsidianbay.com


=========================
====== PREFERENCES ======
=========================

ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 0
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
SoundBufferSize = 2000
ScreenWidth = 1600
ScreenHeight = 1200
Windowed = 0
RenderLandscapeDetail = 4
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 1
RenderPosterResolution = 1
RenderPixelShaderRange = 800
RenderHighDetailDarwiniansRange = 800
RenderHighDetailViriiRange = 800
RenderLandscapeUsingDisplayLists = 0
StartMap = mine
ControlMouseButtons = 1

=========================
====== STACKTRACE =======
=========================

retAddress = 0x42184
retAddress = 0x41d9c
retAddress = 0x5ee7c
retAddress = 0x228dc
retAddress = 0x5a5dc
retAddress = 0x5a760
retAddress = 0x5aa10
retAddress = 0x52f8c
retAddress = 0x30c8
retAddress = 0x97dfab40
retAddress = 0x9016847c
retAddress = 0x90165b90
retAddress = 0x9318a8d0
retAddress = 0x931616d0
retAddress = 0x91b56570
retAddress = 0x91b590cc
retAddress = 0x91b56478
retAddress = 0x96a83778
retAddress = 0x9308dec8
retAddress = 0x9309ff78
retAddress = 0x930b1b48
retAddress = 0x3074
retAddress = 0x32dc
retAddress = 0x289c
retAddress = 0x8fe190f4
retAddress = 0x2

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