crashbug, sound related
Posted: Sun Jun 15, 2008 11:01 pm
system: XP sp3, intel c2d e6850, 4gig ram, latest directx runtime (june 08), geforce 8800gt 512mb, asus xonar d2x soundcard
the first problem is when loading up a level, the world map fades out, the level fades in and after about 1 second freezes.
if you edit preferences.txt to change SoundDSP to 0, then the game plays fine. when you quit it throws up an error
lastly if you're using another program that uses directsound output when you're launcing darwinia, in my case winamp, it gives the error "couldn't send sound data" before quitting
the first problem is when loading up a level, the world map fades out, the level fades in and after about 1 second freezes.
Code: Select all
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-full-1.5.11
ERROR : 'DirectSound ERROR
..\..\code\sound\sound_library_3d_dsound.cpp line 1166
Direct sound couldn't set fx
Error Code : DSERR_CONTROLUNAVAIL
The control (vol, pan, etc.) requested by the caller is not available
Last error: The system cannot find the path specified.
(3)'
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 1
ScreenWindowed = 1
ScreenZDepth = 24
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = NewUser
RenderSpecialLighting = 0
Difficulty = 1
ScreenHeight = 1050
CurrentGameMode = 1
ScreenColourDepth = 32
ScreenRefresh = 60
ScreenWidth = 1680
RenderLandscapeMode = 1
LargeMenus = 0
AutomaticCamera = 0
ControlHelpEnabled = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 0041C40A
retAddress = 10023730
if you edit preferences.txt to change SoundDSP to 0, then the game plays fine. when you quit it throws up an error
Code: Select all
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-full-1.5.11
ERROR : 'DirectSound ERROR
..\..\code\sound\sound_library_3d_dsound.cpp line 217
DirectSound failed to shutdown primary buffer
Error Code : Unknown
n/a'
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 0
ScreenWindowed = 1
ScreenZDepth = 24
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = NewUser
RenderSpecialLighting = 0
Difficulty = 1
ScreenHeight = 1050
CurrentGameMode = 1
ScreenColourDepth = 32
ScreenRefresh = 60
ScreenWidth = 1680
RenderLandscapeMode = 1
LargeMenus = 0
AutomaticCamera = 0
ControlHelpEnabled = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 0041C40A
lastly if you're using another program that uses directsound output when you're launcing darwinia, in my case winamp, it gives the error "couldn't send sound data" before quitting