the first problem is when loading up a level, the world map fades out, the level fades in and after about 1 second freezes.
Code: Select all
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-full-1.5.11
ERROR : 'DirectSound ERROR
..\..\code\sound\sound_library_3d_dsound.cpp line 1166
Direct sound couldn't set fx
Error Code : DSERR_CONTROLUNAVAIL
The control (vol, pan, etc.) requested by the caller is not available
Last error: The system cannot find the path specified.
(3)'
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 1
ScreenWindowed = 1
ScreenZDepth = 24
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = NewUser
RenderSpecialLighting = 0
Difficulty = 1
ScreenHeight = 1050
CurrentGameMode = 1
ScreenColourDepth = 32
ScreenRefresh = 60
ScreenWidth = 1680
RenderLandscapeMode = 1
LargeMenus = 0
AutomaticCamera = 0
ControlHelpEnabled = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 0041C40A
retAddress = 10023730
if you edit preferences.txt to change SoundDSP to 0, then the game plays fine. when you quit it throws up an error
Code: Select all
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-full-1.5.11
ERROR : 'DirectSound ERROR
..\..\code\sound\sound_library_3d_dsound.cpp line 217
DirectSound failed to shutdown primary buffer
Error Code : Unknown
n/a'
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 0
ScreenWindowed = 1
ScreenZDepth = 24
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = NewUser
RenderSpecialLighting = 0
Difficulty = 1
ScreenHeight = 1050
CurrentGameMode = 1
ScreenColourDepth = 32
ScreenRefresh = 60
ScreenWidth = 1680
RenderLandscapeMode = 1
LargeMenus = 0
AutomaticCamera = 0
ControlHelpEnabled = 0
=========================
====== STACKTRACE =======
=========================
retAddress = 0041C40A
lastly if you're using another program that uses directsound output when you're launcing darwinia, in my case winamp, it gives the error "couldn't send sound data" before quitting