I'm rather sure there's a bug in the stable version of the newest version of the game. I purchased the game yesterday and been playing it almost from the minute I got it from Steam (-; until...:
Okay, I read the "read me before bugreporting", so here goes:
blackbox.txt:
=========================
DARWINIA BLACK BOX REPORT
=========================
VERSION : win32-full-steam-1.4.2
ERROR : 'DirectSound ERROR
C:\Development\Darwinia\code\sound\sound_library_3d_dsound.cpp line 997
Direct sound couldn't set fx
Error Code : E_OUTOFMEMORY
Ran out of memory'
=========================
====== PREFERENCES ======
=========================
ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 1
ScreenWidth = 1280
ScreenHeight = 1024
ScreenWindowed = 0
ScreenZDepth = 24
ScreenColourDepth = 16
ScreenRefresh = 60
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = NewUser
RenderSpecialLighting = 0
Difficulty = 1
=========================
====== STACKTRACE =======
=========================
retAddress = 00421646
retAddress = 00481BAB
retAddress = 0047ED8C
retAddress = 00486086
retAddress = 004B3A78
retAddress = 004B4581
retAddress = 004262C2
retAddress = 004D2DCA
retAddress = 7C816D4F
retAddress = 00000000
My computer specs? Gladly (-:
OS: Windows XP SP2 (danish) with all updates
Processor: Amd Athlon 64 3200+ @ 2.0 ghz (not overclocked)
Memory: 1.5 GB
DX-version: 9.0c
Graphics-adapter: Ati Radeon 9600
Graphics adapter memory: 256 MB
Maindriver: ati2dvag.dll
Version: 6.14.0010.6614 (english)
Date: 03-05-2006- 18:51:00
Besides, I was in the middle of the map 'Pattern buffer'. The game didn't crash at all in the other maps, but it crashed twice on me in this one.
I wasn't doing anything special in the map, I was doing two different things each time it crashed. My best guess is that it's a memory-leak, as I could conclude it used 2 gigs of memory just when the game crashed and once it was back to normal in windows, it freed most of that up pretty fast. I took two screenshots.
I hope I'm not wrong in that there's a bug, else I'm sorry for having wasted my time (I mean, I hope it's not something funny in my computer, though I'm rather certain it must be this game as it's really very stable in all other apps and games).
Regards
Morten Skyt[/url]