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Modding questions

Posted: Tue Jan 12, 2016 7:28 pm
by ScoopJohn
HI guys, i've bought Darwinia on Steam the 6th of January and enjoyed playing it. I was glad there's modding support but i came very late to the community, this game is old that almost lost its popularity.
I registered here to try to answer my questions about modding in Darwinia:

  • Is there a list of every possible types of mission scripts you can do?
  • The Darwinia Modlist is dead and i can't view it correctly with the wayback machine, is there a back up of it?
  • Is there a so far good modding guide for Darwinia?

Thanks.

Re: Modding questions

Posted: Tue Jan 12, 2016 7:54 pm
by xander
ScoopJohn wrote:Is there a list of every possible types of mission scripts you can do?

Not that I know of.

ScoopJohn wrote:The Darwinia Modlist is dead and i can't view it correctly with the wayback machine, is there a back up of it?

Not that I know of, but this might be complete(ish).

ScoopJohn wrote:Is there a so far good modding guide for Darwinia?

http://www.thenextgame.co.uk/modguide/

xander

Re: Modding questions

Posted: Wed Jan 13, 2016 7:58 pm
by ScoopJohn
I've followed this tutorial: http://www.neothermic.com/darwinia/TGF/How-To.html
i did everything well except Darwinia crashes at startup when i was following the step from that guide:
in game.txt i wrote:

Code: Select all

Events_StartDefinition
   Event BuildingOnline:cracktemple,76 BuildingOnline:cracktemple,16
   Action RunScript cracktemple_complete.txt
Events_EndDefinition

And i don't know what was wrong... anybody knows how?
p.s. cracktemple is some name of the place from my parody mod i am doing for Darwinia.

Re: Modding questions

Posted: Thu Jan 14, 2016 9:54 pm
by ScoopJohn
Hello?