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What are the best bits of Darwinia?

Posted: Wed Jan 28, 2009 5:45 pm
by martinmir
Image

Posted: Wed Jan 28, 2009 6:14 pm
by NeatNit
Isn't it a bit too late for that?

Posted: Wed Jan 28, 2009 11:49 pm
by hitm4n
New players can discover this ace game and pose questions about it can't they ?

Posted: Thu Jan 29, 2009 4:10 pm
by xander
hitm4n wrote:New players can discover this ace game and pose questions about it can't they ?

martinmir (the OP) is part of IV's marketing staff.

To answer the question, the attachment that IV managed to create between the player (well, this player, anyway), and a bunch of flat sprites.

xander

Posted: Wed Feb 18, 2009 6:00 am
by admiral-zombie
Since no one else is really responding...

For me there is something about the world. Every level is an island in an ocean of nothing it seems like, with an eternal flat sky above it. They may not of intended it that way, with the other parts of the world just being a bit farther, but thats how i've always viewed it.

Just zooming out and simply seeing that small land mass below me is always great. As the level is an island in a sea in nothing, so is the earth in a sea of empty space, but outer space doesn't have a flat sky above it. I don't know, the sky/clouds really play a big role for me.

Posted: Wed Jun 03, 2009 4:06 am
by Pyr0qvy
everything about it.

Posted: Sun Feb 21, 2010 5:43 pm
by red rouge
the fact that even if you fight of a hoard of viri they can easily come back so you can't just slowly dwindle enemys down you have use stratedy like (5squadsx 6 squadies x 4 bomers) 120 bombs then kill of your progrmas get some enginiers in and some turets and secure the island

Re: What are the best bits of Darwinia?

Posted: Wed Oct 16, 2013 7:14 am
by NeatNit
The 1's and the 0's.

Re: What are the best bits of Darwinia?

Posted: Wed Oct 16, 2013 7:41 am
by xander
NeatNit wrote:The 1's and the 0's.


O_o

xander