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IRONCLADSHADE
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Postby IRONCLADSHADE » Tue Nov 07, 2006 2:18 am

Atomos wrote:
...Because I like the Darwinian as symbol I've just made one as key fob (about 6 cm tall):

Image

...



sorry to tell you this, but they make keychains. they come with the boxed version(although they might want to sell them by themselves)
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Atomos
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Postby Atomos » Tue Nov 07, 2006 9:02 am

IRONCLADSHADE: sorry to tell you this, but they make keychains. they come with the boxed version(although they might want to sell them by themselves)


I've read this already somewhere and frankly this was one of the causes to buy the boxed version (which I get a week after ordering by the way). But there was only the CD-ROM, no keychain :(

But instead of making a fuss about it I just made a unicum. :lol:

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I got one too!

Postby Chibi » Tue Dec 12, 2006 8:45 pm

I received a copy of Darwinia recently, and a Keychain came with it. It was bought through a computer store, though, not online, so I'm not sure if that has anything to do with it.
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trickfred
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Postby trickfred » Tue Dec 12, 2006 9:08 pm

Image

That's the one that comes exclusively with the North American boxed release.

(It's the same green as the game box, the flash was just too close when I took it)
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And now for something completely different...

Postby Chibi » Tue Dec 12, 2006 9:39 pm

Back on topic...
The first game that made me cry like a pansy was Final Fantasy 6 (aka FF3 in the states). There was just so much plot... So many tear-jerking moments...

Kingdom hearts was good, yes. Though there were some good moments in that game, most of them came at the end of the game/world.
--

The thing that made me wax emotional in Darwinia was an optional level, a bit further on in the game, called "Escort". In this level, you have to sneak your Darwinians around a number of egg-flowers, centipedes, and spiders, because most of the egg-flowers are difficult at best to get to (one is impossible), and those flowers keep the level nice and full of evil red critters.

I sent my first wave of Darwinians. They snuck around a larger mountain on a relatively straightforward path to the radar dish that led to safety. I had parked them on the mountain side for the time being. I panned my camera around the mountain when, to my horror, I found 9 spiders just sitting there in the valley. Okay, as long as they don't see me, this should be a snap. It was then that I noticed that the closest spider had, in fact, sensed the presence of my tour-group of over 100 darwinians...

What happened next is too horrible to recount, but I shall try my best.

The spider lunged... Leaping tall mountains with a single bound, the spider leapt into the midst of my darwinians. The Darwinian Tour Guide Officer tried to usher them to safety, but they could not hear him amongst their hundreds of panicked screams and cries for help. They ran off in all the wrong directions, alerting more and more of the Viral Plague to their presence. They ran into the clearing, and the centipedes got them. They ran up the mountain and the spiders pounced on them. They panicked. They screamed. They ran. Oh, the Darwinity!

Out of my small group of at least over 100 Darwinians.........

.........only seven survived........

:cry:
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Re: And now for something completely different...

Postby xander » Tue Dec 12, 2006 9:51 pm

Chibi wrote:because most of the egg-flowers are difficult at best to get to (one is impossible), and those flowers keep the level nice and full of evil red critters.

It is possible to destroy all of the triffids. It just takes a little work :)

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Postby general_ripper » Tue Jan 09, 2007 4:05 pm

I've got to second what many others here are saying... I just started playing Darwinia yesterday, and man... what a truly outstanding game. And I don't mean outstanding like, 8.5/10 or better on review sites, or "one of the best INSERT_GENRE_HERE games this year". Darwinia's really *outstanding*- it's a great original concept and story, a blast to play, tremendous audio, and I don't care what anyone says I love the graphics. It's one of those games that I will probably be playing 10-20 years from now, much like Tetris, Star Control 2, and classic NES titles are today. Congrats Introversion on a tremendous accomplishment, this game alone is solid grounds for pursuing human cloning technology full speed ahead.

I have games like Medieval II Total War, DOW Dark Crusade, Heroes V, Civ 4 on my shelf... they're fun. But I'd trade 10 of them for one game like Darwinia. For all the eye/ear candy and so on they are really just copies of games that might have been new and original and innovative 10-15 years ago, but today they're just knockoffs. Actually most of them are expansions, sequels, or virtual replicas of knockoffs. Same exact game more or less, but we borrowed the story from some 20-yr-old paper n pencil RPG or moved it to a new historical era. Plus we added bloodier blood, shadowier shadows, and 1 new weapon/faction. $50 kplzthx. And another $30 for the expansion because we only put about 3 hrs of gameplay in. Let's do it again next year! (btw did you get that new $700 graphics card yet? cuz... you need to...)

Thanks IV, now please step into the cloning vats, the teeming hordes must storm the the headquarters of EA and a dozen other huge developers/publishers who annually regurgitate the same crap games, show them how things should be done.
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Postby Shwart!! » Tue Jan 09, 2007 4:19 pm

That merits a Lol.
Yeah, I know exactly how you feel. The only two RTSs that I have now that I'll play in ten years are RA2 and Darwinia, both of which I should hav some fairly high-level mods out for by then. I'm just a modder at heart :)
Welcome to the forums. Keep an eye on how many posts someone has before arguing with them, and keep an eye on the age of a topic and you should be fine. (i.e. this 1-month revival is pushing the limit, but is OK considering the content of your post)

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Postby RabidZombie » Tue Jan 09, 2007 8:29 pm

Hell, I'm still playing Cannon Fodder.

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