Control Tower/ Control station question.
Moderators: jelco, bert_the_turtle
Control Tower/ Control station question.
I'm making a map of my own for Multiwinia and I think I went a little crazy with the radar dishes heheheh.
I'm wondering if there are any major differences (code-wise in the map file) between the 'ControlTower' (Darwinia) and the 'ControlStation' (Multi) or can you just change the building name in the map file and switch them?
Also in an unrelated question... At the moment all the dishes, including the start position ones can all connect to each other. I find this hilarious since at any point another play could try and make a rush at your main base (but leave themselves vulnerable at the same time). My question is does that seem like it would be too frustrating or should I leave it?
I'm wondering if there are any major differences (code-wise in the map file) between the 'ControlTower' (Darwinia) and the 'ControlStation' (Multi) or can you just change the building name in the map file and switch them?
Also in an unrelated question... At the moment all the dishes, including the start position ones can all connect to each other. I find this hilarious since at any point another play could try and make a rush at your main base (but leave themselves vulnerable at the same time). My question is does that seem like it would be too frustrating or should I leave it?
For the first question, the best I can do without NDA breaking is suggest that you try it an see what happens. It should work, but I haven't tried it myself. For the second question, I don't think that I can properly answer it without playing the map. While I can't speak for anyone else, I would imagine that would probably be the opinion of most people here. So, you could try posting the map.
xander
xander
Just wondering if anyone had already tried it. Any the map is not even close to done. I'll post it as soon as I finish it (x_X still have to figure out the spawn system).
Anyway Screenshot's from the unfinished map because I don't like doing repetitive things and uploading these pictures distracted me.
Epic Dish.
Layout
And little bit of the map layout as it is at the moment. I'm hoping to add a lot to this.
EDIT: I tried it out. Works fine. Testing the map now... Unforunately the computers all go right for eachothers main bases instead of branching out... May have to put blockers in after all....
Anyway Screenshot's from the unfinished map because I don't like doing repetitive things and uploading these pictures distracted me.
Epic Dish.
Layout
And little bit of the map layout as it is at the moment. I'm hoping to add a lot to this.
EDIT: I tried it out. Works fine. Testing the map now... Unforunately the computers all go right for eachothers main bases instead of branching out... May have to put blockers in after all....
I tried it since you asked and actually yes if there is a control station linked to the trunkport it will change teams when the station changes hands. I've been playing around with it a little and so far it hasn't crashed on me.
Side note: The same thing works with incubators from Darwinia which still work. If you start it with souls those souls will immedately be spawned into guys for the owning team. If you start it on team 5 the souls will stay there until someone else gets control.
Side note: The same thing works with incubators from Darwinia which still work. If you start it with souls those souls will immedately be spawned into guys for the owning team. If you start it on team 5 the souls will stay there until someone else gets control.
I hadn't thought of that, Problem with that would be trees accidentally getting set on fire.
I've been having fun playing around with truckports though. The reinforcements counter will be added to a map even if the game type is something like domination if you have the line
"LevelOptions trunkportreinforcements 100" right above difficulty in the map file.
I've been having fun playing around with truckports though. The reinforcements counter will be added to a map even if the game type is something like domination if you have the line
"LevelOptions trunkportreinforcements 100" right above difficulty in the map file.
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Xocrates wrote:Ripfang wrote:I hadn't thought of that, Problem with that would be trees accidentally getting set on fire.
Not really, trees included in the map respawn after burning. The problem would be to lose your engineers/harvesters if you rely entirely on tree souls.
You could just have a trunk port per team that spawns engineers/harvesters instead of armour, and have it not spawn (many) multiwinians.
I've been trying to figure out how to do that.... I don't think Multiwinia is set up to do it. Armour has its own specific counter next to the reinforcement count. I don't think you can put different things in instead of Armour.
"LevelOptions trunkportreinforcements 100 trunkportarmour 3 " That's full line from one of the blitz maps.
"LevelOptions trunkportreinforcements 100 trunkportarmour 3 " That's full line from one of the blitz maps.
-
- level0
- Posts: 4
- Joined: Sat Jan 24, 2009 1:36 pm
- Contact:
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Its not a dumb idea. In fact it is a perfectly logical idea.... unfortunately coding is not logical....... well it is.... but for computers not people.... /rambling
The code that uses the map script will not recognize "engineer" because its looking for something specific. "trunkportarmour" is a specific bit of code with a specific name. If the names don't match or it doesn't find the bit of code you put in (meaning engineer) it will either do nothing... or crash horribly because it doesn't know what to do.
As far as I know there is no code set up to make an engineer come out of a truckport.... but there is for armour.
The code that uses the map script will not recognize "engineer" because its looking for something specific. "trunkportarmour" is a specific bit of code with a specific name. If the names don't match or it doesn't find the bit of code you put in (meaning engineer) it will either do nothing... or crash horribly because it doesn't know what to do.
As far as I know there is no code set up to make an engineer come out of a truckport.... but there is for armour.
Who is online
Users browsing this forum: No registered users and 10 guests