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Posted: Wed Feb 25, 2009 9:39 pm
by Major Cooke
I know, I'm still attempting to press out the kinks and make it so that the AI will seek out that AItarget near the damn port. If anything I might just add more capture circles around the area, i.e. some of the spawn points.

Posted: Thu Feb 26, 2009 3:29 am
by elexis
What I meant is that I tried the map in the beta version and it still didn't work.

Anyway I made a copy of one of the official maps, and copied your map in part-by-part, testing it after each copy. Strangly it was working after I copied all the parts over, but I cant see any difference to the map I had and the map you have posted here.

btw. the map plays for waaay too long.

Posted: Thu Feb 26, 2009 4:14 am
by Phelanpt
elexis wrote:What I meant is that I tried the map in the beta version and it still didn't work.

I understood what you meant. You, on the other hand, haven't understood what I meant.

Major Cooke was asking people to test it in the retail version.
It is mostly irrelevant if it works on the beta version, and the NDA asks that you post information about the beta only in the beta forum.
You are clearly not doing this.

Posted: Thu Feb 26, 2009 4:36 am
by elexis
I see what you mean now, and I apologise.

Posted: Thu Feb 26, 2009 3:37 pm
by Major Cooke
elexis wrote:What I meant is that I tried the map in the beta version and it still didn't work.

Anyway I made a copy of one of the official maps, and copied your map in part-by-part, testing it after each copy. Strangly it was working after I copied all the parts over, but I cant see any difference to the map I had and the map you have posted here.

btw. the map plays for waaay too long.


Not if you play it on hard, then you'll need those 15 minutes. Trust me.

Posted: Thu Feb 26, 2009 4:53 pm
by Major Cooke
Dreamworld map updated. See first post.

Posted: Thu Feb 26, 2009 5:34 pm
by Mas Tnega
Major Cooke wrote:
elexis wrote:btw. the map plays for waaay too long.


Not if you play it on hard, then you'll need those 15 minutes. Trust me.
With the new revision of it: Default settings, hard AI. 20 minutes remaining and only two spawns in enemy hands.

Estimated score: 1436 - 0.

I *suspect* I don't need the extra 15 minutes.

Posted: Thu Feb 26, 2009 5:46 pm
by Major Cooke
I set the mission file up for 15 minutes I thought...

Posted: Thu Feb 26, 2009 6:01 pm
by Mas Tnega
That does present an interesting question of why this went on for 25 minutes, yes.

It's 15 in your text... huh. How the fuck is it saying 25 in mine?

It's still 5 minute too long.

Posted: Thu Feb 26, 2009 7:42 pm
by Major Cooke
jelco wrote:
Mas Tnega wrote:That does present an interesting question of why this went on for 25 minutes, yes.

It's 15 in your text... huh. How the fuck is it saying 25 in mine?

It's still 5 minute too long.

It said 25 in mine as well, and I downloaded it half an hour ago. The last edit was made 20 minutes ago. ;)

Agreed, it's way too long. Even I, with crappy MW skills, managed to own the entire map in 7 minutes.

Jelco


At first I set it to 15, but I forgot to change it back for testing reasons... Mah bad. Fix'd.

Posted: Sun Mar 01, 2009 11:43 pm
by elexis
I recommend that with th one spawn point, you set the win conditions to "population per second".

Posted: Mon Mar 02, 2009 4:18 am
by Major Cooke
elexis wrote:I recommend that with th one spawn point, you set the win conditions to "population per second".


That too.

Dreamworld not working

Posted: Fri Jul 10, 2009 9:16 pm
by GreenRock
I did all the steps. I created a folder in the same area as the main.dat file, made two new folders in THAT folder named "levels" and the other "thumbnails". I made a txt document and copied and pasted the code into that txt file. It has the proper title and i saved it. I ran multiwinia and could not find it in KOTH. Help please. Im really interseted in this Mod.

Posted: Fri Jul 10, 2009 10:42 pm
by The GoldFish
I'm not entirely sure where you got your installation instructions from, but, I don't think they're right.

What you're supposed to have is this;

If you have:
Q:\whatever\multiwinia\main.dat
Q:\whatever\multiwinia\multiwinia.exe
etc
Then you want:
Q:\whatever\multiwinia\data\levels\mp_mapname.txt

You need to make a new folder called data first, and then inside that folder make a new one called levels, and the text file goes in there. If someone supplies a thumbnail too, you need to make a thumbnails folder in data, a la:
Q:\whatever\multiwinia\data\thumbnails\mp_mapname.bmp
but, the thumbnail is not vital.

Posted: Tue Dec 21, 2010 3:10 pm
by ZeroSix-3
The GoldFish wrote:I'm not entirely sure where you got your installation instructions from, but, I don't think they're right.

What you're supposed to have is this;

If you have:
Q:\whatever\multiwinia\main.dat
Q:\whatever\multiwinia\multiwinia.exe
etc
Then you want:
Q:\whatever\multiwinia\data\levels\mp_mapname.txt

You need to make a new folder called data first, and then inside that folder make a new one called levels, and the text file goes in there. If someone supplies a thumbnail too, you need to make a thumbnails folder in data, a la:
Q:\whatever\multiwinia\data\thumbnails\mp_mapname.bmp
but, the thumbnail is not vital.
I did the thing he does (since i have mac) and all except this one works.