Predatorwinia v2

Working on new maps for Multiwinia? Discuss!

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Major Cooke
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Predatorwinia v2

Postby Major Cooke » Thu Nov 20, 2008 3:38 pm

PREDATORWINIA v2

NOTICE BEFORE INSTALLING!!!

If you have anything custom made for yourself in your multiwinia/data folder, BACK IT UP NOW. Also, you will not be able to play on regular servers if they do not have the Predatorwinia stats installed! To play on regular servers, you'll have to go into the data folder and rename stats.txt to something else. This upgraded version is not compatible with v1.

Download the mod here!

Code: Select all

Changelog:

V1.0
-Release

V2.0
Gameplay
-Whenever your predatorwinians are about to do something extremely smart or extremely stupid, they'll give off a nice little funny sound which I'll leave for you to discover... =P
-Changed many custom sounds around
-Airstrikes have been returned to normal.
-Multiwinians fire delay reduced slightly (down from 3 to 2)
-Multiwinians health dropped significantly enough to be one-shot
-Multiwinians sped up to double speed
-Soul destroyers weakened
-Virii made faster and stronger
-Spore generators can now basically fly all over the map
-Squaddies improved upon (I can't remember exactly what)
-Centipedes returned to normal speed due to performance issues
-Ant speeds reduced
-Nukes speed increased slightly for faster delivery timing
-Meteors sped up a touch
-Harvesters and Engineers sped up greatly for faster soul collecting
-Futurewinian spaceship slowed due to it ramping off every corner of the map
-Armor speed up significantly and weakened significantly to make up for it
-Squaddies sped up both in shooting and moving

Map mods
-KOTH Field of Unending Dawn: Futurewinians replace third player. The third player no longer exists, and will only hold two folks at once.
--Map colored down to neonish purple/magenta (players who choose green as their color will notice that the base colors will be milky white/sunlight color instead of green)
--Spawn points now deliver triple the amount of multiwinians (60 per spawn time, randomly rotated)
--Trees removed, Magical Forests now place different randomly colored trees
--Dark Forests make a greater appearance
--Infection is more common
--Subversion re-added
--Rage re-added
--Gun turrets are plentiful now
--Rocket turrets re-added
--Engineers re-added
Last edited by Major Cooke on Sun Feb 15, 2009 8:16 pm, edited 2 times in total.
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Phelanpt
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Postby Phelanpt » Thu Nov 20, 2008 3:49 pm

Downloading.

Also, you should mention that if you do have a data folder already, you should back it up, unless you know what you're doing.
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Major Cooke
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Postby Major Cooke » Thu Nov 20, 2008 4:08 pm

Not really, people can just take the main.dat, open it up with WinRAR and just use it to override everything.
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Phelanpt
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Postby Phelanpt » Thu Nov 20, 2008 5:03 pm

Woah.
Quite insane.

Also, two things: airstrikes against normal turrets no longer work, and ants become rabid.


I discovered something, after a bout of the plague.
If futurewinians harvest infected MWs, they produce infected FWs. :P

Oh, and happy birthday!
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Major Cooke
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Postby Major Cooke » Thu Nov 20, 2008 9:53 pm

I did the airstrike thing on purpose, and I did the ant's nest on purpose. You can use meteor strikes/nukes instead.

I've always thought airstrikes were too fast on the go, and ants nests too slow... So I switched their factors around a little. XP

Now ants nests are truly rapefest unless you got a platoon of 'winians around. So get them defenses up soldier!

Oh, and now it's incredibly easy to rape futurewinians with turrets.

Try my special KOTH where it's two-player... The only 3 powerups you can get are rocket turrets, gun turrets, and eggs.

>=P
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Phelanpt
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Postby Phelanpt » Thu Nov 20, 2008 10:10 pm

I think that was the one I was trying. Three zones in the middle?
20 minutes time is too much, I had obliterated the AI around 5 minutes. After that it was just a mess of virii, centipedes, spore layers, and after one plague crate, the whole map was infested one way or the other.
Rocket turrets didn't work against the retribution airstrikes.
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Major Cooke
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Postby Major Cooke » Thu Nov 20, 2008 10:41 pm

Rockets never work against airstrikes. That's why when you put rocket turrets anywhere, include gun turrets. =P

I made the 25 minute timer because it was fun screwing with the virii and soul destroyers.

When it comes to containing the plague... I find the rocket turrets useful for that reason.
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Postby Krion112 » Fri Nov 21, 2008 10:47 pm

I know yesterday was your birthday, so happy 1 day late birthday :D... also, nice work on Predatorwinia :D
Last edited by Krion112 on Sat Nov 22, 2008 5:08 pm, edited 1 time in total.
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Major Cooke
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Postby Major Cooke » Sat Nov 22, 2008 12:32 pm

Lol, thanks.
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Postby Krion112 » Sat Nov 22, 2008 10:48 pm

No Problem... Also you said you added a custom level from a Darwinia Mod (I think >.<) and made it a Blitz.... how do you add custom maps? I know, the easiest way is to make it in Darwinia and modify it to fit Multiwinia, but how do you get it to be added in? Then I suppose to add a thumbnail, just get a screenshot of it?
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Postby Major Cooke » Sun Nov 23, 2008 2:03 am

I said I'm "working" on it to be more precise. It's not done yet.
Krion112
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Postby Krion112 » Sun Nov 23, 2008 6:57 pm

oh, right.... read to fast >.<.... like how I made the multiwinians go the speed of 255!
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Major Cooke
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Postby Major Cooke » Sun Nov 23, 2008 10:25 pm

Yup... Once again you do that. XD

I've actually sped up the airstrikes now, so players have to be alert to whichever side the airstrikes are coming... I'll include it in the next update.
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The link is dead

Postby vcordie » Sun Feb 01, 2009 6:59 pm

I raise this topic from the dead!!!


Link is dead.


Cant raise that back from the dead.
Unless major cooke fixs it!
Out There Software

The Bedroom Programmers Next Door
Now with an extra dose of dragons!
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Postby NeatNit » Sun Feb 01, 2009 8:08 pm

Nice bump. Also, just in case someone DOESN'T know what this is, please include some pics and vids in this thread?

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