From first post:
The GoldFish wrote:HOW TO NAME YOUR MAP FOR DISTRIBUTION:
There are a multitude of options in this regard and frankly, I am no the definitive source for this. Basic ideas are to include the gametype, number of players, mapname, author and version in the name of the file. Obviously there's so much information in there that it can tend to be confusing, so I SUGGEST that people use the following;
mp_[gametypeinitial][playercount]_[mapname][authorinitials]_[version].txt
resulting in (an example I used in another thread):
mp_k2_FacingWorldsNL_2.txt
or perhaps
mp_b3_battletideTGF_1.txt
or
mp_d4_battletide2TGF_1.txt (a sequal map to battletide, version 1!)
Once we have proper meta data fields for maps, like author and map name etc, this should look a lot better ingame, but this seems to be a good scheme to use to stop map collisions, as well as preserve data should your map be upgraded (some people may not like your updates) or someone else create a map by the same name. It should also alphabetically sort your map folder by gametype and then number of players.
Please post in this thread (or some other thread if someone makes one) any nuances you come across! It will hopefully help out other budding authors.
However, I've found ability to name your maps.
You'll have to make a copy of your language and place it in Multiwinia/data/languages. Note: It's possible to get double language choice. If it didn't worked with first one, try with second one.
Not sure if possible, but in languages data i've found a few strings for level descriptions:
Code: Select all
mp_koth_2P_1_name The Eternal Guardians
mp_koth_2P_1_description Effigies of their creator maintain a solemn vigil over this war-torn plain
For example for one map (mp_k2_FacingWorldsNL_2)
You'll have to enter following:
Code: Select all
mp_k2_FacingWorldsNL_2_name Facing Worlds by NL
mp_k2_FacingWorldsNL_2_description Testing example description text, it should work...
Save language file, but don't delete any other string, load the game, select language, apply and that should be it. Your map should get a name.
Here's a picture to see it works:
Note: You see that the map is available. That's because it contained data from "The Eternal Guardians" map, so it's let's say a duplicate of map with different name.