Posted: Sat Jan 16, 2010 3:14 pm
Yes, I tried that too, changing the sound settings to any other setting doesn't change a thing.
The Introversion Forums
http://forums.introversion.co.uk/
spookster wrote:when your pc is idle, try running memtest for several hours.
if you have a dual/quad core system you can start more than one instance and assign parts of your ram to each instance.
for example
i have 4 gigs of ram and a quad core => i started 3 instances of memtest with each checking 1024mb of memory.
even if the coverage is at 100% and you get no errors let it run for at least 10 hours.
a stable ram configuration should be able to run memtest for weeks without getting any errors.
like i said, it solved MY multiwinia problem, and i guess, i won't see any bluescreens (which were very rare) in the future.
my system was not 100% stable so it was not multiwinia's fault, the ram use looks the same even after i clocked my ram down.
it just does not crash anymore...
maybe worth a try?
I have exactly the same problem. The game starts eating RAM like there's no tomorrow until it crashes. My RAM was tested, no errors. I am playing with the STEAM version on Win7 64. None of the suggested solutions in this thread seems to help at all.
Code: Select all
Time of this report: 2/3/2010, 17:14:15
Machine name: ALEXIS
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
Language: English (Regional Setting: Dutch)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-MA790XT-UD4P
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Phenom(tm) II X4 955 Processor, MMX, 3DNow (4 CPUs), ~3.2GHz
Memory: 3326MB RAM
Page File: 927MB used, 6316MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
Code: Select all
Time of this report: 2/3/2010, 21:36:22
Machine name: PSYLOCKE
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: German (Regional Setting: German)
System Manufacturer: MSI
System Model: MS-7522
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 3002MB used, 9130MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 6.01.7600.16385 64bit Unicode
arnout091 wrote:What does your crash log say? Multiwinia crashes on a faulty memory allocation caused by atioglxx.dll. I could imagine ati's opengl implementation isn't that good...
So I tried putting some other versions of opengl32.dll in the multiwinia folder. 4.0.1381.4 doesn't work, 5.1.2600.5512 is my current version in /system32/ and copying that to the game folder doesn't resolve the problem either...
Code: Select all
multiwinia caused an Access Violation (0xc0000005)
in module atioglxx.dll at 0023:6999889a.
arnout091 wrote:I figured the space bar part out as well. I also think it's just sloppy coding, especially since it doesn't happen with any other application, not even Darwinia!