Sync error

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al_
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Sync error

Postby al_ » Mon Oct 27, 2008 10:58 pm

Hi,
I'm a demo user and the game kindly asked me to post this file here, which I'm glad to do. :-)
http://al.bandsal.at/syncerror-1970-01-01--01-00-00-client7-team0.txt.gz

Cheers, Al
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elexis
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Postby elexis » Mon Oct 27, 2008 11:37 pm

Hey. Any chance you could tell us what happened just before the sync error? Also it would be good to know who you were playing against at the time.
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Postby RabidZombie » Mon Oct 27, 2008 11:51 pm

It's most useful when we have the sync logs from all the players.

Any chance you could either tell us who you were playing, or tell us who's server it was on and at what time.

Also, what's your in-game name?
Last edited by RabidZombie on Tue Oct 28, 2008 12:01 am, edited 1 time in total.
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Postby al_ » Mon Oct 27, 2008 11:57 pm

Sorry guys, I have no clue who I was playing with (is the community really that small? ;). Regarding the server I can confirm it was one of NeoThermic's Demo Servers and the trace file's timestamp is 22:19:54 CET (GMT+1), so maybe that helps you track it down in the logs.
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NeoThermic
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Postby NeoThermic » Tue Oct 28, 2008 12:04 am

What is your in-game name, and what is your keyID? (you can find the latter in your debug.txt)

NeoThermic
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bert_the_turtle
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Postby bert_the_turtle » Tue Oct 28, 2008 12:48 am

He's a demo user ;) Also, in some cases, recording + one sync log may be enough information.

I wonder why the filenames are wrong. I'm quite sure Dedwinia is sending correct timestamps.
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Shwart!!
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Postby Shwart!! » Tue Oct 28, 2008 12:56 am

Nope. It's been giving me logs from 1969-1970.

Shwart!!
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Postby bert_the_turtle » Tue Oct 28, 2008 1:06 am

Ah, duh :) It's the Windows Dedwinia build version, I bet. Time is handled differently there, and I probably forgot to adapt this rarely used execution path.
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NeoThermic
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Postby NeoThermic » Tue Oct 28, 2008 1:53 am

bert_the_turtle wrote:Ah, duh :) It's the Windows Dedwinia build version, I bet. Time is handled differently there, and I probably forgot to adapt this rarely used execution path.


Temporal distortions rock ;)

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Postby al_ » Tue Oct 28, 2008 8:49 pm

NeoThermic wrote:What is your in-game name, and what is your keyID? (you can find the latter in your debug.txt)


Code: Select all

Received Authentication : DEMOWK-SWMXXH-KLSJOL-KQCTEA-HZQ : (keyID -1) : Accepted
Auth Key accepted as DEMOKEY : DEMOWK-SWMXXH-KLSJOL-KQCTEA-HZQ


And my in-game name is NewPlayer.


... just kidding, it probably was something starting with "al_" ;-)
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Postby NeoThermic » Tue Oct 28, 2008 10:47 pm

The only matching set of conditions (username starts al_, there was a desync) is this game:

Demo server game 10-27-21 05:49 UTC log
Demo server game 10-27-21 05:49 UTC recording

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bert_the_turtle
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Postby bert_the_turtle » Tue Oct 28, 2008 11:40 pm

The event log says it's my fault. It tries to reconnect a player, which is of course not at all supported by the client. Luckily, it happened after the game was already over.

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