I guess the name says it all.
3 min in to this game last night I paused it to have dinner. Approx. Half an hour later, I came back to this:
How is this possible?
Lost Server Conection to SINGLE PLAYER game!?!
Moderators: jelco, bert_the_turtle
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
-
- level1
- Posts: 37
- Joined: Sat Sep 20, 2008 10:51 pm
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
Ok, then it's odd In that case, MW would use the loopback network (or whatever 127.0.0.1 is called on Windows), which shouldn't ever go down. /me is repuzzled.elexis wrote:For the record, my computer's network status remained the same: unconnected.
Frankly, I never understood why neither Defcon nor Multiwinia would not just use 127.0.0.1 at all times; a fake network may be hard to shoehorn into the existing client/server code, but having the client part connect to a fixed IP doesn't sound too complicated.
I would have thought using lo in singleplayer was dead obvious, and I'm surprised that MW/DEFCON don't use it... then again, I have roughly zero netcode experience, especially in Windows, so I'm not sure how hard it is. Relying on an IP assigned for a network for a single-player game seems a bit odd, though.
Who is online
Users browsing this forum: No registered users and 5 guests