Problem: all menu's work fine, however, once a game gets to the point where it says "hit space to start" the screen pans/jumps toward the mouse and back again very quickly (3 times a second-ish), i cannot do anything while it is like this as everything is jumping around.
Stuff i have tried: graphics driver updated, sound driver updated, graphics settings changed from low to med to high, resolutions, colour depth and windowed mode changed, Direct X updated.
System info:
Windows XP Personal Service Pack 2
Radeon X1650 Series
AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
2 Gig of Ram
This appears to be a widespread problem...
Help would be appreciated.
If additional info is needed (DX-diag etc...) post and ask for it.
screen jerks around when a game starts, cannot control game.
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From Previous Post --- Stuff i have tried: graphics driver updated, sound driver updated, graphics settings changed from low to med to high, resolutions, colour depth and windowed mode changed, Direct X updated.
i have now tried toggling the sound settings, after setting all to lowest, all i get is a black screen with "press space to start" and just the timer at the top after that, no display at all, however i am getting sound, nice and clear.
thanks for trying Rabid Zombie.
i have now tried toggling the sound settings, after setting all to lowest, all i get is a black screen with "press space to start" and just the timer at the top after that, no display at all, however i am getting sound, nice and clear.
thanks for trying Rabid Zombie.
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Marty10000 wrote:From Previous Post --- Stuff i have tried: graphics driver updated, sound driver updated, graphics settings changed from low to med to high, resolutions, colour depth and windowed mode changed, Direct X updated.
i have now tried toggling the sound settings, after setting all to lowest, all i get is a black screen with "press space to start" and just the timer at the top after that, no display at all, however i am getting sound, nice and clear.
thanks for trying Rabid Zombie.
Sorry. I feel stupid now. D:
While I research more, could you:
Try running the game with the CPU affinity set so Multiwinia uses only one core (Task Manager>Right Click Process>Something...).
Press Windows Key + R, type dxdiag, hit the return key. Click save all information, and once it finishes, post the resulting file here.
Try running the Darwinia demo?
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My guess is that it's because on AMD processors, the Windows High Performance Timers are broken: they are tied to each core's frequency, and that changes when one of the cores goes into a more powersaving mode. So timer measurements using them give inconsistent values when a process switches from core to core.
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