[1.0.5] Switching maps to a lower player count

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MarvintheParanoidAndroid
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[1.0.5] Switching maps to a lower player count

Postby MarvintheParanoidAndroid » Sun Sep 21, 2008 11:08 pm

If you connect to a 4 player game (such that the game is full), and then the host changes maps to a map with a lower player count, the additional currently connected players are not kicked and can ready up as normal. When the game then starts, the extra players (ie players 3 and 4, if the switch was from a 4 player map to a 2 player one) show up on the scoreboard as normal, but act as though they were eliminated from the very start of the round, getting retribution powerups.
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frenchfrog
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Postby frenchfrog » Sun Sep 28, 2008 4:47 pm

Don't the game end when going back to change the map?
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RabidZombie
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Postby RabidZombie » Sun Sep 28, 2008 5:42 pm

Yes, it does.
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Nimbus
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Postby Nimbus » Sun Sep 28, 2008 6:21 pm

I have seen games with 4/2 players in the server list.
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Postby RabidZombie » Sun Sep 28, 2008 6:34 pm

Well how did they do that! D:

I can't reproduce.
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Shwart!!
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Postby Shwart!! » Sun Sep 28, 2008 7:49 pm

I tried with Rabid, and we couldn't reproduce.

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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Mon Sep 29, 2008 12:48 pm

Okaay, I'm not sure how this happened then... I'm pretty sure I joined a 4 player game, there were definitely 4 of us in the lobby, but when it started it was on a 2 player map with us 2 extra players getting the retribution timer straight away... perhaps if the host changed the map in between my server browser refreshing and me joining? I don't know if that would work though.

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