Yeah, that's basically what we were getting.
It appears that whatever Multiwinia expects from DirectSound is only doable by Wine under particular circumstances - we got it working with ALSA, dmix and Full hardware acceleration for DirectSound, but I've not played with OSS for ages.
It does appear, now that Multiwinia is working and I can look at the menus, that it wants (by default) to use 22kHz and 32 channels with DirectSound. Maybe it would be worth playing with the settings for sampling frequency and number of channels in preferences.txt for Multiwinia to see if reducing the number of channels would help.
How to turn off sound? WINE?
Moderators: jelco, bert_the_turtle
I know - I tried disabling sound myself when I was debugging the problem, and it still crashed like that.
Making the changes to winecfg also fixed the crashes with sound set to none - it appears that, even with sound set to none, Multiwinia will still crash from a misconfigured Wine sound setting...
Making the changes to winecfg also fixed the crashes with sound set to none - it appears that, even with sound set to none, Multiwinia will still crash from a misconfigured Wine sound setting...
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aoanla wrote:It's a bit slow for me too, although I gather that even in Windows Multiwinia can be a resource-hog.
(I suspect that it's not just the graphics that are a resource drain - there's a lot of Multiwinians on the maps towards the end of a game.)
I have a poor CPU by today's standards and it runs. Anything above the minimum recommended requirements should work.
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This is easy to fix.
Folks, I believe the problem lies with Wine versions after 1.1.2
All I did to fix this is downgrade my Wine from 1.1.10 to 1.1.2
No configuration changes necessary.
All I did to fix this is downgrade my Wine from 1.1.10 to 1.1.2
No configuration changes necessary.
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