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Multiwinia for iPhone

Posted: Wed Jan 13, 2010 11:48 pm
by Pyr0qvy
that would be theGreatest app ever. The controlls would fit in pretty good (not perfect) but pretty friggin good.
I don't think I would play much of anything else on my iPhone if iWinia went up.


IV, please make the greatest iPhone game ever.





Sincerilly(I know it's spelled wrong but I don't care), Pyr0

Posted: Thu Jan 14, 2010 12:33 am
by Xocrates
I seriously doubt that is going to happen. Multiwinia is too resource consuming for the iPhone to be able to run it (even for the xbox several compromises were required), and I doubt IV would be interested in investing the time and money in creating a new winia game from nearly scratch.

Posted: Thu Jan 14, 2010 1:58 am
by Pyr0qvy
Xocrates wrote:I seriously doubt that is going to happen. Multiwinia is too resource consuming for the iPhone to be able to run it (even for the xbox several compromises were required), and I doubt IV would be interested in investing the time and money in creating a new winia game from nearly scratch.


i can dream

Posted: Thu Jan 14, 2010 5:57 pm
by scottystreet
I am already working on tools for the iphone. A server list is one of them. I'm not getting very far, though - I need to scramble through a few more .dat files first. I'll post when it's done.

Posted: Fri Jan 15, 2010 5:05 pm
by scottystreet
jelco wrote:I'm not sure what you're trying to do with dat files...


It's just an expression! Their not actually called dat files on an iphone, but oh well... thanks anyway.

Posted: Thu Jan 28, 2010 4:18 am
by Pyr0qvy
new iPad would be awesome for this

Posted: Thu Jan 28, 2010 11:52 am
by Mas Tnega
And from what I can tell, would run the Mac version just fine anyway.

Posted: Thu Jan 28, 2010 2:50 pm
by xander
Mas Tnega wrote:And from what I can tell, would run the Mac version just fine anyway.

I'm not sure that it would. The underlying architecture of the iPad seems to be more similar to the iPhone than to a Apple desktop or laptop. I imagine that it would not have the graphical horsepower (assuming it had the processing horsepower) to run Multiwinia, and that it would require a new port to even get running. Not to mention the problems controlling the game that Jelco mentions.

xander

Posted: Thu Jan 28, 2010 3:44 pm
by bert_the_turtle
I sure wish people would concentrate on suggesting ports to hardware *I* actually own or plan of getting. Selfish bastards, the lot of them.

Posted: Thu Jan 28, 2010 4:54 pm
by Mas Tnega
xander wrote:
Mas Tnega wrote:And from what I can tell, would run the Mac version just fine anyway.

I'm not sure that it would. The underlying architecture of the iPad seems to be more similar to the iPhone than to a Apple desktop or laptop. I imagine that it would not have the graphical horsepower (assuming it had the processing horsepower) to run Multiwinia, and that it would require a new port to even get running. Not to mention the problems controlling the game that Jelco mentions.

xander
Curses, I can't even casually dismiss ideas with you two on watch. My reasoning was:
iPad supposedly runs OSX 10.6
Let them eat shit.

Posted: Mon Feb 08, 2010 6:12 pm
by scottystreet
The pad doesnt run OSX at all. It runs iPhone OS. Thats why it will be a complete waste of time. It's just a giant iPhone. Waste of money. I know this because I've already got the SDK, and with it they send a list of all the software specs. Still - IV should see about this! I know for a fact it won't happen, but it's worth a try.

Posted: Tue Feb 09, 2010 7:04 pm
by Pyr0qvy
jelco wrote:Without significant control adjustments, no it would not. The standard relative-to-middle method of moving the camera in games like Multiwinia is horrible with absolute control systems like touchscreens and tablets. You'd also want separate controls for the camera and the mouse pointer, some alternative method for right-click, etc.

The only games I can play on my touchscreen are Plants vs Zombies and the like.

Jelco




Both Iphone and the new and underwhelming ipad can sense one, two, and three finger taps and movements, right click and middle mouse buttons solved

Posted: Wed Feb 10, 2010 1:44 am
by xander
Pyr0qvy wrote:
jelco wrote:Without significant control adjustments, no it would not. The standard relative-to-middle method of moving the camera in games like Multiwinia is horrible with absolute control systems like touchscreens and tablets. You'd also want separate controls for the camera and the mouse pointer, some alternative method for right-click, etc.

The only games I can play on my touchscreen are Plants vs Zombies and the like.

Jelco




Both Iphone and the new and underwhelming ipad can sense one, two, and three finger taps and movements, right click and middle mouse buttons solved

The problem with two-finger-tapping-for-double-clicking in a game like Darwinia is that a double click is meant to be coordinated with a cursor position. So not only do you have to use two fingers, but you have to use them in the correct location. The two-finger-tap is not a good replacement for double clicking in a game. Moreover, that does not address the more substantive complaint, i.e. that the camera's position is adjusted to center on the cursor, which does not work well with an absolute position on the tablet.

xander

Posted: Fri Feb 12, 2010 3:38 pm
by Pyr0qvy
xander wrote:
Pyr0qvy wrote:
jelco wrote:Without significant control adjustments, no it would not. The standard relative-to-middle method of moving the camera in games like Multiwinia is horrible with absolute control systems like touchscreens and tablets. You'd also want separate controls for the camera and the mouse pointer, some alternative method for right-click, etc.

The only games I can play on my touchscreen are Plants vs Zombies and the like.

Jelco




Both Iphone and the new and underwhelming ipad can sense one, two, and three finger taps and movements, right click and middle mouse buttons solved

The problem with two-finger-tapping-for-double-clicking in a game like Darwinia is that a double click is meant to be coordinated with a cursor position. So not only do you have to use two fingers, but you have to use them in the correct location. The two-finger-tap is not a good replacement for double clicking in a game. Moreover, that does not address the more substantive complaint, i.e. that the camera's position is adjusted to center on the cursor, which does not work well with an absolute position on the tablet.

xander


double click = double tap
right click = two finger tap
move camera = drag finger
zoom = pinch in/out

and let's not forget about the motion controlls

iPhone/ipad, for the most part, can do anything you can do with a mouse, although moving the camera position might be a bit difficult with the tilt controlls

Posted: Sat Feb 13, 2010 6:59 am
by GreenRock
A cool feature would be the screen slowly scrolling up, and your scrambling your darwinians all over the screen, capturing crates, bases, and whatnot. You need to plan ahead, so you make an officer at every spawn point, directing your new troops to wherever, then making a new officer there and so on and so forth. When an enemy appears, you quickly make a formation, and hope not to lose any troops as the screen slowly progresses forward...