Solving the Power-up cons
Posted: Sat Jul 25, 2009 11:08 pm
After reading some multiwinia reviews, they all had the same comment to make: Crates and power-ups threw the game off. Even though the power ups may give the players some destructful eye-candy, i DO have to agree they subtract from the strategy. My solution would be that multiwinians have to be around to throw flares for airstrikes, or do a religous dance or something to call upon a meteor shower, then to run like hell. Shields, armours, and all the other power ups that involve the placement around team oriented objects, be it spawns or multiwinians, are fine in my opinion. The other ones that can be planted anywhere should be modified to actually be made by your team. For example, a napalm or airstrike should be called upon by a flare thrown by a multiwinian. Each multiwinian would have its own diameter around them (an invisible one of course, unless theres a certain view you can switch to to see all the diameters, like in DEFCON). Maybe add more strategy to this mechanic, where a new type of promoted officers have larger diameters with circles on their flags.These would exist for the sole purpose of ordering airstrikes and such and can be destroyed like any other officer. Dont know. Need ideas, feedback, and similar solutions to the power up problem.