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Armour upgrades

Posted: Wed May 06, 2009 1:36 am
by GreenRock
When sending armours, you have two options to chose from when the armour reaches its destination:
-intake Multiwinians
-release Multiwinians

What i wanted is another option: for it to manually explode when it reaches its destination. This would let you be free to command troops, and order airstrikes (all the other multiwinia stuff) and not have to follow your armour waiting to press C.

I was wondering if any of you had any other ideas for the armour? and remember, i dont want it to become the most powerful weapon in multiwinia, just for it to have other functions.

Posted: Wed May 06, 2009 3:36 am
by elexis
blowing up armour is a shady tactic at best. A skilled played could get the same job done better without blowing up their armour.

Maybe the ability to repeat orders? eg have it repeatedly pickup from one location and drop off at another.

Posted: Wed May 06, 2009 9:16 am
by Kuth
'Carbombing' is a skill that takes discriminate attention to master. It is a mark of a veteran, or someone with adequate ambition (or desperation).

Posted: Wed May 06, 2009 10:29 am
by NeatNit
It killed the game imo.

Posted: Wed May 06, 2009 11:05 am
by elDiablo
It killed it a lot worse before we stopped Multiwinians throwing grenades at passing armours. Assault was actually impossible when we found that just running your armour in circles through the attacker's waves would destroy them all. I actually quite enjoyed doing that to Chris to prove how broken it was.

Posted: Wed May 06, 2009 11:14 am
by bert_the_turtle
It's still plenty of fun using the 'enemy armour? grenade it!' reflex for profit.

Posted: Wed May 06, 2009 11:57 am
by elDiablo
Damn straight. But really, watching 200 Multiwinians throw grenades into their own ranks was just GENIUS.

Posted: Wed May 06, 2009 3:57 pm
by Mas Tnega
bert_the_turtle wrote:It's still plenty of fun using the 'enemy armour? grenade it!' reflex for profit.
So much easier than trying to take the turret.