propose a new way of playing for demo players

Post your ideas on where the future evolution of Multiwinia should lead

Moderators: jelco, bert_the_turtle

User avatar
elexis
level5
level5
Posts: 1466
Joined: Fri Aug 24, 2007 6:11 am
Location: Australia
Contact:

Postby elexis » Thu Oct 16, 2008 12:44 am

How would you enforce that?
Jazz Ad
level1
level1
Posts: 54
Joined: Mon Aug 25, 2008 7:52 am

Postby Jazz Ad » Thu Oct 16, 2008 12:47 am

There is nothing to enforce. It is not very hard to implement in the application, based on the calendar.
Of course one could always change the date on the computer but it would quickly become a hassle.
User avatar
elexis
level5
level5
Posts: 1466
Joined: Fri Aug 24, 2007 6:11 am
Location: Australia
Contact:

Postby elexis » Thu Oct 16, 2008 12:55 am

Thats what I meant, people would just change the time. The only way would be for the program to get the date from somewhere on the net where it's not going to change. Then there will be people who don't like the need o connect to the net all the time. (like me)

What about a demo serial key that last for x-hours of playing time?


Whatever happens, each option has it's flaws.
tals
level1
level1
Posts: 36
Joined: Sat Sep 13, 2008 12:41 pm

Postby tals » Thu Oct 16, 2008 7:32 am

Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

Tals
User avatar
allen
level3
level3
Posts: 279
Joined: Wed Feb 28, 2007 8:06 am
Location: USA
Contact:

Postby allen » Thu Oct 16, 2008 8:16 am

tals wrote:Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

Tals


It didn't turn out so well in Defcon (as stated in previous posts) and they are implementing that LAN function, and I think that's a good compromise.

I don't see what is wrong with using bots. If you don't enjoy playing against bots I'd wager you probably would not like the full game.

I think a decent way of letting demo players play online would be a free weekend kind of deal, like Valve has been doing for TF2. Like bert said, guest keys would be good too.
tals
level1
level1
Posts: 36
Joined: Sat Sep 13, 2008 12:41 pm

Postby tals » Thu Oct 16, 2008 8:59 am

allen wrote:
tals wrote:Why can't they just make the demo MP i.e the scenarios in the demo that are currently SP make them MP as well.

Tals


It didn't turn out so well in Defcon (as stated in previous posts) and they are implementing that LAN function, and I think that's a good compromise.

I don't see what is wrong with using bots. If you don't enjoy playing against bots I'd wager you probably would not like the full game.

I think a decent way of letting demo players play online would be a free weekend kind of deal, like Valve has been doing for TF2. Like bert said, guest keys would be good too.


I'd be interested how sales figures work in these scenarios. I'd expect a big surge at the beginning that rapidly dies down. So those they have missed they now need to sweep up. The easiest way to achieve this is either through good reviews now appearing, popular blogs getting excited (Bill Harris at Dubious Quality is a good example), patching the game so people start raving about specific new enhancements or finally making the demo different to the one that isn't currently pulling people to play it :D

The Lan aspect imho will only cater for a small market. But i'm not in this business so I could be way off beam :)

Tals
User avatar
NeoThermic
Introversion Staff
Introversion Staff
Posts: 6256
Joined: Sat Mar 02, 2002 10:55 am
Location: ::1
Contact:

Postby NeoThermic » Thu Oct 16, 2008 1:48 pm

elexis wrote:Thats what I meant, people would just change the time. The only way would be for the program to get the date from somewhere on the net where it's not going to change. Then there will be people who don't like the need o connect to the net all the time. (like me)

What about a demo serial key that last for x-hours of playing time?


Whatever happens, each option has it's flaws.


The metaserver keeps the time for the game. If you can't connect to the metaserver, then you can't play online. Thus switching the available gametype that demo players can play online every day would be easy.

NeoThermic
User avatar
shinygerbil
level5
level5
Posts: 4667
Joined: Wed Dec 22, 2004 10:14 pm
Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)
Contact:

Postby shinygerbil » Thu Oct 16, 2008 2:13 pm

Indeed - the Defcon demo limitations are taken from the metaserver if I remember..
Here is my signature. Make of it what you will.
Image
User avatar
bert_the_turtle
level5
level5
Posts: 4795
Joined: Fri Oct 13, 2006 6:11 pm
Location: Cologne
Contact:

Postby bert_the_turtle » Thu Oct 16, 2008 2:28 pm

shinygerbil wrote:Indeed - the Defcon demo limitations are taken from the metaserver if I remember..
Yep. And there also was a free play weekend. Those events are, however, more useful later in the product lifecycle, when a considerable number of people already heard of the game and just needs an extra push to actually buy it.

Return to “The Future”

Who is online

Users browsing this forum: No registered users and 7 guests