Turret sound annoyance

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patto
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Turret sound annoyance

Postby patto » Fri Oct 03, 2008 12:48 am

when you have a turret and control it to shoot with, the sound of it firing is so loud.
at least twice as loud as the normal sound of gameplay.

also another turret annoyance is now and then its crosshair will jerk to the right and take a second to drift back to where it was shooting.
Last edited by patto on Fri Oct 03, 2008 12:58 am, edited 2 times in total.
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Pox
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Postby Pox » Fri Oct 03, 2008 12:49 am

I get the second issue too, every now and again the turret seems to instantly turn 180 degrees and then rotate clockwise back to the front. The crosshair moves too.
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patto
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Postby patto » Fri Oct 03, 2008 12:52 am

yeah i meant that. the turret itself moves so you're shooting at things to the right for a second.
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Postby IronWill » Fri Oct 03, 2008 2:51 am

Same issues : sound is going very loud (very bad issue) and the turret suddently aims to the left or right... Really bad when manoeuvering flamethrower turret.
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The GoldFish
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Postby The GoldFish » Fri Oct 03, 2008 4:57 am

Yeah the control twitches have been around since Darwinia I think, where it would often twitch on the world map. Obviously, this is very bad if you're controlling a flame or rocket turret...

Anyway, it may be possible to ghost a sound file over the top of the existing one to tone down the volume... (ie a cheap hack, not really a solution but may make your life a little easier until the day there's a better solution for you)
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zach
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Postby zach » Fri Oct 03, 2008 1:01 pm

That would be a very cheap hack indeed. And one you could perform without resorting to changing the actual sound files.

sounds.txt

Code: Select all

[...]
# =========================================================
BUILDING GunTurret
   EVENT FireShell           
      SOUNDNAME          turretfire
      SOURCETYPE         1
      POSITIONTYPE       2
      INSTANCETYPE       0
      LOOPTYPE           0
      TEAMMATCHTYPE      0
      MINDISTANCE        91.92
      VOLUME             PARAMETER TypeFixedValue       10.00  UpdateOncePerLoop
      FREQUENCY          PARAMETER TypeRangedRandom      0.94     1.16     0.00  UpdateOncePerLoop
   END
   [...]
   EVENT FireFlame           
      SOUNDNAME          flameturretfire
      SOURCETYPE         1
      POSITIONTYPE       1
      INSTANCETYPE       0
      LOOPTYPE           0
      TEAMMATCHTYPE      0
      MINDISTANCE        100.00
      VOLUME             PARAMETER TypeFixedValue       10.00  UpdateConstantly
      FREQUENCY          PARAMETER TypeRangedRandom      0.92     1.55     0.00  UpdateOncePerLoop
   END
[...]


I think that would leave you with no turretsound (ie. too low to hear) when you're not manning the turret.

This might be solvable through means of TypeRangedRandom or TypeLinked, but I have no idea how to use those.
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patto
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Postby patto » Thu Oct 16, 2008 5:58 pm

ok, the jerk problem was fixed in 1.1.0 but the very loud turret annoyance still exists.
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Postby allen » Fri Oct 17, 2008 4:30 am

yes I always reach to turn my speakers down when I manually control a turret. Before this action became second nature to me I would jump and wince...awful.
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Postby Jazz Ad » Sun Oct 19, 2008 5:05 pm

It wouldn't be too hard to implement a somewhat mutedturret sound when you directly control it, would it ?
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Postby Johnis » Sun Oct 19, 2008 6:21 pm

the sound is great. :)
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Postby RabidZombie » Sun Oct 19, 2008 7:50 pm

I don't think anyone has ever complained before... :P

Although I have to agree, it is a tad loud.
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Postby blaster339 » Thu Apr 01, 2010 6:06 am

ugh.... there's nthing wrong
I mean look in real life machine guns are loud....are you even thinking??????

Edit:If your annoyed just shut the speaker off
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Postby Phelanpt » Thu Apr 01, 2010 11:56 am

Look at the dates in the posts before you reply to them.
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Postby blaster339 » Thu Apr 01, 2010 1:44 pm

don't care bout that LOL
be greatful
One does not need to see to shoot the Target.
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Postby bert_the_turtle » Thu Apr 01, 2010 2:58 pm

blaster339 wrote:don't care bout that LOL
We see that. You should care. That's why he posted. I use easy words. Just for you.

Less patronizing: On this forum, we don't like it if people 'bump' old threads. If you have a super new insight into an old topic, of course you are free to post it. But you haven't, so you should let old threads alone. Nobody is going to pick up the discussion again, because either they don't feel like rereading the topic to get into it again or because they feel everything that can be said has already be said. Most people will just be annoyed.

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