Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

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Krion112
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Postby Krion112 » Sun Nov 16, 2008 5:18 am

(good crates)

Cannon: Allows the player to create the old beta unit of Darwinia, the Field Gun, which can only fire 3 shots of the Space Invader's Napalm Bombs, but the cannon is player controlled. Or it can fire 5 pods, if the field gun is filled with a sufficiant enough of Multiwinians, that when they hit the ground release the multiwinians.

Barrier: Allows the player to create 3 walls (smaller than normal walls) and rotate them to the players choice of direction.

Wall Buster: like the bombs on the first assault map, when multiwinians bring them to a wall, they detonate violently and destroy the walls.

Shaman Promotion: Allows the player to promote an officer to a shaman, and causes any nearby enemy multiwinians into virii, which are on the players team. Also, unlike the officer, can move without having to use a specifive mode. Can also influence the virii movements, like the officer of Darwinia.

Webworm: allows the player to spawn a cave (old Darwinia Building) which lasts so long and releases virii.

Vacuum: a small, weak platform that will act like a harvester, but will also harvest live multiwinians, and transform them to souls, then after collecting so many, will spew them back out as the players multiwinians.

(bad and neutral Crates)

Kamikaze: causes all powerup units (engineer, harvester, squad,etc) to detonate violently. Does not effect turrets.

Futurwinian Strike: causes small ufo's to bomb the area that the crate was collected, and will turn any multiwinians caught in the explosion into Futurewinians

Spider's web: when the crate is captured, all nearby multiwinians are trapped in a form of spider's web, and a neutral team spider will smash them, without threat of being hurt or having to chase them down. Will where off over time, but the spider will stay.

Storm: causes an array of bad wheather to happen within a random area (75% of the time near the captured crate). Ranges from several lightning strikes, to a single meteor strike.

Nature's wraith: like storm, but every bad thing of weather hit's the playing field (Lightning storms, meteor strikes, tornados, hail (small particles that fall fast, and injure multiwinians like lasers), etc).

Forest: grows an array of trees.

Forest Fire: grows trees, but soon after they are grown, get hit by a meteor, catching them a blaze, and completely decimated.

Beam Strike: kinda like the Futurewinians, only a small satellite get's closer to the play field, and when it gets so close, fires a massive laser beam which decimates all in its wake, but only moves so far, and happens at a random place.

(Multiwinian Powerups)

Spread Fire: all multiwinians in the designated area fire lasers in an arc formation, causing more targets to be hit, but causes their reload time to lengthen.

Mine: all multiwinians in the targeted area are turned into small bombs, that can't be seen by the other player, and when enemy units move over them, they explode violently, also can be detected by engineers, and can be shot and detonated. they do not chain reaction eachother.

Armor Peircers: causes any laserfire from selected multiwinians to explode, but cause longer reload time.

(New egg/triffid egg units)

Tripod - Probably will be fixed if put for this :D

UNLIKELY (80% unlikely to happen) spawns a crate.
Last edited by Krion112 on Tue Feb 02, 2010 4:17 am, edited 1 time in total.
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Postby Krion112 » Sun Nov 16, 2008 6:15 am

New Power-ups -Continued

(MW power-ups)

Gun officers: the powerup would allow officers to pull down their flag like a command and form it into a kind of gun, and fire long range, accurate shots, but would have a long period of reload, and would fire a grenade, after a previous grenade detonates (you would hear the squadie recharge sound) but it only uses 'nades to close enemies and would use its "laser gun" on longer ranged target... but it would require the player to get a crate.

Mirror Shield: a small, 3d model is placed in front of the selected MW's that make it so whatever the enemy shoots, the MW shoots 2x harder (i.e. Laser - Subversion, Grenade - Rocket, Rocket - 3 Battle Cannon shells, Flame - napalm 'nade, battle cannon shell - airstrike, etc) (not exactly these, just the first that came to mind)

Reflective Shield: (above) but anything that hit's the MW (lasers , 'nades, rockets,etc) do half damage and fly back to the enemy doing full damage, plus whatever the MW fires at it.

Formation Shields: has to be used on a formation, but all the front MW's gain a 3d model (like the 2 above shields) but it only reduces the damage done on the MW's Behind. thus acting like a counter to a massive MW army attacking the Formation.

Sticky 'Nades: speaks for self, the grenades of selected MW's will stick to their targets, but they'll always throw the 'nades to touch the enemy.

(Good Crates)

MODIFIED- when antnests are spawned now, they are on NEUTRAL Team. But now they would be on the players team, and could only be spawned at key zones (i.e. Spawn Points, Score Zones (for KOTH), Pulse Bomb and Pulse Generators (Assault), Rockets (RR), Squads, Officers, ETC If I left any out).

Sepulveda's help: The player gains the ability to construct a building that when you send MW's to it, they gain heavier armour and have a faster rate of fire. Can only be used 1nce, or else it'll destroy the currently constructed one and will place the new one. Also, Is a destroyable building and is always on the player who spawned its team.

(Bad and Neutral Crates)

Invasion:(SIDE NOTE!!!: I suggested it to be a new game mode.) 2 Futurewinian Motherships come down and harass the teams, while their UFO bombers (in the first one) bomb in random positions, while smaller pods just hit the ground releasing 10 each, and the futurewinians are resistent to their bombs, after all this is over, cracks will form in random locations and will burst open in explosions, releasing tripods armed with a beam that converts instead of kills like the normal tripods of darwinia.Also there'll be armour that just rise from the sea and bring Futurewinians to the land, for a litteral Full Scale Invasion of the map. This is the hardest Futurewinian invasion, and this crate can only be opened on Hard Ai Settings.

Seems like alot, I know, I'll try and organize it a bit more >.<
Last edited by Krion112 on Mon Nov 17, 2008 3:41 am, edited 1 time in total.
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Postby Kuth » Sun Nov 16, 2008 12:41 pm

For Everyone's consideration, please look at this before posting any new ideas (thanks to Iron Will for composing this).

I'd also ask if this could be amended and put into the first post, for people to look at before posting in the thread...

IronWill wrote:Here is a summary of all the ideas proposed on the topic. Things that were too similar were reported only once (credits goes to first submitter). Proposals really to weird were also ignored but there were only one or two of that kind. You may also find that the categories names may not be the best choices, I did what I could.

Hope this can help making things clear !

Power-up Name (Author): Short desc - URL


Effects on MWians:
+ Draw Aggro (Mas Tnega) : any MW not on the same side of the power up's target will run off to kill it - ref
+ Grenade Fury (stonberg) : MWians only use grenades for seconds - ref
+ Ceasefire (ynbniar) : MWs can move about but no firing for seconds - ref
+ Cloak (kiniki2004) : MWians are invisible - ref
+ Suicide MW's (kiniki2004) : MWians rush the nearest ennemies and blow themselves - ref
+ Turncoat (kiniki2004) : a gas that let you control ennemy MWians for seconds - ref
+ Nature's revenge (Kuth) : Transmutates any Darwinians in the area into trees - ref
+ Defection (Mas Tnega) : change the MWians that opened crate to another color - ref
+ Growth (cheesemoo0) : giant MWian - ref
+ Null program (Kuth): cancels effects on DWians having power-ups - ref
+ Transmutate (Kuth): transforms targeted MWians into virii - ref
+ Flaming arrows (Kuth): lasers have a flaming property making forests dangerous battlefields - ref
+ Vaccine (JigsWithoutWoodstock) : Cure selected infected Multiwinians - ref
+ Water-wings (Donat) : multiwinians can cross water for a short amount of time - ref
+ Sign from Heaven (Hawkb): Something in the sky causes all Multiwinians to pray for a few seconds - ref
+ Sore Feet (Hawkb): The opposite of Hot Feet, causes to slow down some enemy Multiwinians - ref
+ Virus Trainer (Hawkb) : Allows you to upgrade one Multiwinian to a Virus Trainer, enabling him to control and convert Virii - ref
+ High treason (IronWill) : set up an ennemy DWian as officer and control its orders for once only - ref
+ The double ranged laser (Miktor): the DWians in the effect area will get doubled the range of their lasers - ref
+ Sniper (zanzer7) : promote a multiwinian into a sniper officer for seconds - ref
+ Flamerwinians (Lobosolitario) : Multiwinians with flamethrowers - ref
+ Peacewinians (Hawkb) : Opposite to Evilwinians, these guys stand around and plants trees for your fiery fun - ref
+ Mega-Randomizer (skull13) : Map-wide randomizer - ref
+ Commando (skull13): Squad armed with airstrikes - ref
+ Rocketeers (skull13) : Squad armed with rockets - ref


Weather stuff:
+ Chain Lightning (Mas Tnega) : Electricity jumps out from affected MWs into nearby MWs - ref
+ Earthquake (cheesemoo0) : shaking/crumble effects - ref
+ Water effect (sfericz) : Flood/Water effect - ref
+ Tornado (cheesemoo0) : tornado throws MWians away and then they die - ref
+ Extinguisher (cheesemoo0) : extinguish fire - ref
+ Weatherman (Kuth) : a random weather effect - ref
+ Forest Fire (PegasusJF) : Burns every dark and magic forest - ref
+ Rain of Fire (kuth) : a rain of fire affects all the map for seconds - ref


Other Attack stuff:
+ Killing Black hole (Nutter) : black hole rags everything near it and everything that goes in die - ref
+ Zombie Plan (Kuth) : transforms targeted MWians into Evilinians - ref
+ Fake crate (Kuth) : a bad crate to drop on your ennemies - ref
+ Precision Nuclear weapon (Kuth) : only one nuke, but dropped fast - ref
+ Anger of Sepulveda (Kuth) : fires a bolt from the sky that can destroy ground objects (eg statues, turrets) - ref
+ Shaman (Lobosolitario) : Spawn a rogue shaman riding a Soul Destroyer and wielding powerful viral magic - ref
+ Crate Monster (Lobosolitario) : The crate sprouts legs and big teeth, and proceeds to munch on any multiwinians that go near it. - ref
+ Orbital Bombardment (skull13) : A less powerful strike weapon, it fires god knows how many lasers at a fixed point - ref


Spawn stuff:
+ Resurrection (Kuth) : Transforms souls back into Darwinians - ref
+ Paradrop (Phevnil) : drops some MWians on the Battlefield - ref
+ Chaotic Spawn (Mas Tnega) : all spawn points spawn bad MWians - ref
+ Shut down (Mas Tnega) : Spwans points are temporarily disabled - ref
+ Temp spawn (Phevnil) : temporary spawn pod - ref


Movement control stuff:
+ Teleport (stonberg) : select a group of WMs and instantly teleport them to another location - ref
+ Lack of gravity (Nutter) : anything caught in the area loses the gravity and starts floating up towards the sky - ref
+ Freeze (Mas Tnega) : freezes ennemies for seconds - ref
+ "hacker" crate (Feud) : MWians are uncontrollable or will backstab (Uplink like) - ref
+ Petrification (Kuth) : anything in that area immediately freezes - ref
+ Quarantine (Mas Tnega) : MWians are imprisonned - ref
+ Aperture contraption (Kuth) : a teleport with possible bad effects - ref


Barrier/Shields stuff:
+ Construction (cheesemoo0) : set up barriers - ref
+ Firewall (Mas Tnega) : establish a firewall between two points - ref
+ Walls (skull13) : place a random shape of walls, (sorta like tetris pieces) anywhere on the map - ref



Other construction stuff:
+ AA Turret (cheesemoo0) : defends from everything in the air - ref
+ Big Bertha (The GoldFish) : turrets shoot more far, but is slower - ref
+ Artillery Turret (Hawkb) : Long range turret firing grenade-like shells, but useless for nearby enemies - ref
+ Mines (The Goldfish) : destroyable mines, against armour - ref
+ Jump ramp (The Goldfish) : placable jump ramp as weapon or tool - ref
+ Radars (IronWill) : set up two radar comm towers - ref
+ Mobile Spawn Point (Hawkb) : convert one armour into an extra destroyable spawn point operated by Multiwinians - ref


Crates-only stuff:
+ Explosive (Kuth) : crate simply explodes - ref
+ Empty crate (JigsWithoutWoodstock) : Nothing inside it - ref
+ Gambler (Phevnil) : an unpredictible effect, maybe good, maybe bad ! - ref
+ Napalm crate (Kuth) : incinerates DWian opening the crate and around - ref
+ Clowns in the box (Kuth) : releases three soul destroyers - ref


Misc stuff:
+ Anti-Deification (Kuth) : destroys all statues - ref
+ Vacuum Armour (Mas Tnega) : Sucks up MWs around it without discrimination - ref
+ WMD (Kuth) : assault bomb variant - ref
+ 404 Error (Kuth) : prevents all power-ups to happen - ref
+ Playing God (kiniki2004) : controls Evilinians - ref
+ Concrete statue (The GoldFish) : drops a statue which will splat all the DGs it lands on. - ref
+ Low Grav (The GoldFish) : grenades go twice as far - ref
+ Weapon jam (The GoldFish) : disables a turret - ref
+ Get Out Of Jail Free (ynbniar) : cancels the previously placed powerup - ref
+ Soft Reset (Mas Tnega) : Restores the original state of the game, except for the scores and timer - ref
+ Thief (Mas Tnega) : takes away an ennemy's power-up for your own usage - ref
+ Aegis (JigsWithoutWoodstock) : research crates faster - ref
+ MAD (Donat) : use on a spawnpoint, if taken by an opponent it explodes killing anything in the area around ref
+ Trojan Horse (Hawkb): Makes an armour temporarly invisible - ref
+ Booster: Increase the effect of the next powerup you use]ref[/url]
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Postby Tricycle21 » Sun Nov 16, 2008 12:55 pm

What!? My ideas are still ingored!?? :evil:
Krion112
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Postby Krion112 » Sun Nov 16, 2008 4:54 pm

Hey, he refused to put in my ideas that didnt relate to anyone elses :o
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Postby Kuth » Mon Nov 17, 2008 3:23 am

Maybe because this list was compiled on Page 6.

So if you see your idea here? We've already thought of it loooong before you did.
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Postby Major Cooke » Mon Nov 17, 2008 3:30 am

Kuth wrote:Maybe because this list was compiled on Page 6.

So if you see your idea here? We've already thought of it loooong before you did.


Resulting in my untimely failure of the X-ray crate because I'm just being a lazy bastard at the moment. :P
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Postby Krion112 » Mon Nov 17, 2008 3:33 am

you seemed energetic asking me to rate your Youtube video, but that could just be me :D

edit: it go praize =D
Last edited by Krion112 on Mon Nov 17, 2008 3:38 am, edited 1 time in total.
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Postby Major Cooke » Mon Nov 17, 2008 3:35 am

I didn't even know that was you. It just looks dull without any ratings. Hell, ONE rating would do, and I could care less about how much crap/praise it got.
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Postby aldaris » Thu Nov 20, 2008 3:18 pm

The futurewinian powerups seem awesome, especially if the bombers dock to the underside o the mothership dalek-style. Makin g those bomers very fast, dropping barrages of heavy suty subversion rays, hitting the gruond while they are alread long gone, would look absolutely awesome and would cause total chaos.
And if motherships are permanent, nukes should be able to bring one down.
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Postby Major Cooke » Thu Nov 20, 2008 4:11 pm

aldaris wrote:The futurewinian powerups seem awesome, especially if the bombers dock to the underside o the mothership dalek-style. Makin g those bomers very fast, dropping barrages of heavy suty subversion rays, hitting the gruond while they are alread long gone, would look absolutely awesome and would cause total chaos.
And if motherships are permanent, nukes should be able to bring one down.


What?
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Postby Krion112 » Fri Nov 21, 2008 12:08 am

I think hes talking about my powerup idea for a futurewinian apocolypse invasion, but i wouldn't really know unless he responds =|
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ZOMBIES!

Postby Unit13 » Mon Dec 29, 2008 12:14 am

Zombie Multiwinians (ZM):
These guys are like Evilwinians and Biotoxin mixed together. They can infect New multiwinians just be geting close to them. They dont have and attack besides collecting more Multiwinans or a bite attack which eats the Multiwinians for HP.
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Postby Krion112 » Mon Dec 29, 2008 3:13 am

Also they color would be a really , really ,sickly green, so they look sick, like a zombie, and aren't white like futurewinians or Evilianians (evilians team color is white, it's jut the sprite they use is black)
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Postby Major Cooke » Mon Dec 29, 2008 8:16 am

Here's another powerup idea:

Grenade bomb:
Acts like the airstrike. You place it somewhere, and it spawns a bunch of airstrike-like grenades, which after 3 seconds, explode into 2-3 grenades per each. Weaker than the airstrike, but more abundant and faster.

Rocket bomb:
Drops airstrike grenades which explode and throw out random rockets in any direction, preferrably opposite of the ground, and directed towards the nearest opposition multiwinians around.

Artillery strike:
In the distance of the sea, explosions happen from any side that continue for about 10-20 seconds. 3 seconds into it, fast rockets begin to rain STRAIGHT down in a radius (medium-small sized) that bombard the area until the artillery barrage depletes itself.

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