Pitch your Power-up idea!

Post your ideas on where the future evolution of Multiwinia should lead

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Mas Tnega
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Postby Mas Tnega » Mon Apr 06, 2009 1:22 pm

Purge
Removes enemies in target area. Placement of this has the same limitations as turrets.

Personal Space
Destroys all friends and enemies in area around targetted MW of your own colour. Also destroys statues.

Template Error
Non-deployable
One team trades in use of crates and spawns for immunity to lasers and grenades. Lasts 30 seconds.
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Aeshi
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Postby Aeshi » Fri Apr 17, 2009 8:41 pm

1) Champion:Turns the target MW into a champion,champions cause nearby units to shoot faster/stronger and have more health,they are bigger than an officer,emit a slight glow and have much more health.They can also lead troops.

2) Stealth team:The target MW's turn invisible and cannot be seen for X sec,they tempoarily reveal themselves if they attack (but don't attack unless ordered)

3) Battle Armour:Battle armour cannot carry as many MW's as normal armour but the MW's inside may fire out (though they cannot throw grenades).It is also tougher and slower than normal armour
Mas Tnega
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Postby Mas Tnega » Fri Apr 17, 2009 8:55 pm

Life Bomb: Collects souls as a harvester, with the same gaping hole in its nigh-invulnerability. Soul cap is 1000(?). When destroyed, it explodes with a power and blast radius proportional to its soul count (where 250(?) would equal a single nuke). It can damage rockets.
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Aeshi
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Postby Aeshi » Sat Apr 18, 2009 9:48 am

1) Reaper:Turns all souls in the area into Evilwinians and black Virii,the more souls consumed the more that appear.There is also a small chance of a dark forest or triffids appearing.

2) Incubator:Summons an Incubator that flies to nearby souls and drops eggs on them,the eggs then hatch into Virii of the side who owns it.It can be destroyed.

3) Artillery Turret:Places a turret that fires grenades in groups of 4 over a MASSIVE range.Can be ordered to bombard a specific area though it suffers from high inaccuracy.

4) Mystery bomb:Drops a bomb on the target area that will do one of the following:

Rage for all in the area
Shields for all in the area
Subversion for all in the area
Hot Feet for all in the area
Mini-Plauge outbreak
Mini-Infection outbreak
Spawn Eggs
Dark Forest
Magical Forest
Spawn Ant Nest
Explode
Turn into a crate
Become a randomiser
Spawn several MW's for a random team

5) Wrathful skies:All MW's begin to run around in terror,Formations lose some of their bonuses,Air strikes and Naphalm strikes both cannot be used,Engineers and Harvesters both hover low near the ground (The flying Virii are unaffected as they do not feel fear).While this power is active the skies are blood-red/pitch-black with possible lightning affects.
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GreenRock
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Postby GreenRock » Fri May 08, 2009 2:39 am

How 'bout when multiwinians open up a crate, you get the power to make a foggy mist in any area? Confusion would follow, and all of the Multiwinians in the area, and all multiwinians entering the area, stop firing. Instead of all the power-ups which kill, I was thinking more pacificistic . This would be excellent for sending in more troops to reinforce a crucial area that is weakly defended. I would like to see more power-ups that add more strategy to multiwinia besides them just destroying your opponent (which I know is the basis of MW, however, but would like to see more creative power-ups). Please, more creative power-ups!!!!
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carpit booms

Postby brawlteen14 » Sat May 16, 2009 10:03 am

i wish a carpit booms wr in so we do long range damge to the foe


:D
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elexis
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Postby elexis » Sat May 16, 2009 10:25 am

you mean carpet bombers? If so, in what way different to the existing air strikes?


also, decent spelling will get you a long way in these forums.
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Major Cooke
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Postby Major Cooke » Mon May 18, 2009 1:43 pm

Leeroy Jenkins Simulation Device (LJSD): Causes all Multiwinians to charge to the nearest enemy Multiwinian uncontrollably and fire grenades/rockets only. Lasts 15 seconds. They all break off from doing their duties such as holding spawn points active, turrets, etc etc. If soul destroyers are near, Rocketwinians will go ballistic and fire them all over the air.
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Aeshi
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Postby Aeshi » Sat Jul 04, 2009 1:43 pm

Ant Pheremones: All Multiwinians in the area will not be attacked by ants for the powerups duration.

Mine Drop: Same as airstrike but the bombers drop mines which explode with the power of a grenade if enemy Multiwinians go over it.Terminating one will make all the mines explode at once.

Oversea Reinforcements: An armour comes from the edge of the map* to the target location,deploys 100 Multiwinians and leaves.The Armour can be destroyed.
*Whichever edge the targeted area is closest to.

Air Support: Half a dozen aircraft (Flying Armour?) go to the target location and begin killing all hostile Multiwinians,while leaving friendly Multiwinians unharmed.

Beasttamer: Turns a Multiwinian into a Beasttamer,he can control all friendly Virii near him and pacify enemy virii (they won't attack your guys with him around).The Beasttamer cannot be attack by Virii or ants (Soul Destroyers will still attack)

Purification: All Dark forests and Triffids in the area catch fire,all Evilwinians and black Virii in the area die (Soul Destroyers are only wounded and ants are unaffected)

Orbital Beam: A laser beam comes down and strikes the target area.It has a very small area of effect but can be moved around for a few seconds.

Sentry guns: Place one control node and X sentry guns at the target locations.You control one turret for each Multiwinian manning the control node,destroying the node kills the guns and vice versa.The guns and the node have the same spawn rules as Engineers,Harvesters and Armour.It comes in gun,missile and flame versions (each sentry gun having 1/4 of the power of a turret of the same type)
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Postby Mas Tnega » Sat Jul 04, 2009 2:36 pm

Last Action Villain - Place a single Futurewinian with infinite rage in a random location.
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elexis
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Postby elexis » Sat Jul 04, 2009 11:31 pm

I didn't think that subversion combined well with rage?
Mas Tnega
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Postby Mas Tnega » Sat Jul 04, 2009 11:43 pm

You're probably right, but it's easier to understand than "and fires really, really fast".
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red rouge
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Postby red rouge » Tue Jul 14, 2009 5:46 pm

spam: a spam email falls from the sky and does what it does in darwinia
it could be random or open imediatly .but if you could place it it would be to good
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bert_the_turtle
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Postby bert_the_turtle » Tue Jul 14, 2009 6:05 pm

That's pretty much precisely what outbreak already does. It's just not turning your guys red for very obvious gameplay reasons. For lore reasons, read the level descriptions.
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Postby Krion112 » Wed Jul 15, 2009 6:38 am

WebWyrm: a "worm" creature emurges from a hole where the crate was opened. It attacks multiwinians with a tractor beam (like harvesters or futurewinian ufos) and waits until it has so many, then crushes them, and devours the souls. The more souls, the larger the worm. Maximum soul size is 400. Attacks Virus based entities by fireing flames.

Dark Crystals: non-placement powerup. The crate turns into a glowing crystal, and will randomly spawn more smaller crystals across the map. Multiwinians that get close enough turn neutral and stand around the crystal, much like in darwinia when there is a dead soul nearby. they then burst out in rage and start randomly shooting laserfire, which damage anything from other neutrals to other multiwinians. It lasts until either 1): the destruction of the large crystal (meteor, nuke, airstrike, gunturret fire, etc) or 2): a minute passes and all the crystals detonate.

ninja-winians: causes the multiwinians selected to run faster, and have higher rate of fire. They also 'jump' away from grenades. They're slightly invisible from enemy players (having a slight transperency, especially when moving). lasts for 40 seconds.

Drain: non-placement powerup. the water level in the map drain to empty. several crates can be found in the drained areas, but drain only last for 50 seconds. When the water rises again, anything within the drained areas are instantly destroyed (even objects that float)

Repository Burst: non-placement powerup. souls begin to randomly drift back down, but cannot be harvested. The souls will either 1): transform into a group of 5 evilinians, several virii, or a spider, or 2): detonate on impact with the ground. Soul destroyers will also beable to catch them as they are falling down.

Arachniphobia: selected enemy multiwinians turn into either army ants or spiders (mostly ants though). They will be on the evilinian team. Also effects souls that arent drifting away.

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