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glitch/ very useful strategy

Posted: Fri Jun 19, 2009 2:04 pm
by striker7770
ok, you need a domination game with starting power ups (you want the shield power up at the beginning of the game.)
as soon as you get the powerup, either wait for another team to destroy your spawn point or destroy it yourself. now while the timer to elimination reaches about 10 seconds left. use the shield and wait till your eliminated. you still have your MW's. and you dont have to have any spawn points. so you can hide and wait while a spawn point is open, take one, and then destroy everybody while your are eliminated.
also if you have retribution and weighted crates. you will get a crate a minute and a lot more crates comming your way

Posted: Fri Jun 19, 2009 2:05 pm
by Mas Tnega
That's so not an effective strategy.

Posted: Fri Jun 19, 2009 2:09 pm
by striker7770
it is when you 100 of your guys, and wait until a spawn point is open, then just strike quickly

Posted: Fri Jun 19, 2009 2:16 pm
by Xocrates
The problem is that you are assuming your opponents are really, really, bad players. Otherwise they just wait for the shield to run out and wipe you out completely.

Posted: Fri Jun 19, 2009 2:16 pm
by bert_the_turtle
Yeah, as if you could hide 100 of your guys from two human enemies. As if capturing one spawn point is going to be the start of a comeback. And as if you wouldn't have a better use for the shield powerup to prevent that you get eliminated in the first place.

Posted: Fri Jun 19, 2009 3:59 pm
by Phelanpt
It might be helpful to allow some of your mws to survive elimination, but if you lost your last spawn against a good player, you probably don't have enough mws to get that spawn (or another) back.

Though I think it could theoretically work, I don't think any good player would allow your mws to go roaming around completely free while you get powerups. They might miss them (or let them go) at first, but as soon as you try something, they'd kill them.

Introduction of benzalkonium chloride

Posted: Tue Aug 11, 2009 11:35 am
by jsrsol
I am a spammer

Posted: Tue Aug 11, 2009 1:12 pm
by elexis
Now thats the most off-topic spammer I've seen in quite a while.

Posted: Wed Aug 12, 2009 12:16 am
by martin
elexis wrote:Now thats the most off-topic spammer I've seen in quite a while.


Actually they're right on the money, it's an interesting but little known fact that benzalkonium chloride is highly toxic to multiwinians, introversion experimented with a benzalkonium chloride crate in the multiwinia beta but it was way too powerful and had to be removed

Posted: Wed Aug 12, 2009 12:20 am
by Kuth
ok, you need a domination game with starting power ups (you want the shield power up at the beginning of the game.)
as soon as you get the powerup, either wait for another team to destroy your spawn point or destroy it yourself. now while the timer to elimination reaches about 10 seconds left. use the shield and wait till your eliminated. you still have your MW's. and you dont have to have any spawn points. so you can hide and wait while a spawn point is open, take one, and then destroy everybody while your are eliminated.
also if you have retribution and weighted crates. you will get a crate a minute and a lot more crates comming your way


The only time I can justify shooting at your own spawnpoints is to get rid of an anthill or a dark forest.

Any other time is foolish and self destructive... and of course, stupid. Why go to all these lengths to secure a dubious benefit?

Posted: Tue Aug 25, 2009 12:23 am
by The Daemons
I could see using this tactic as a last attempt to stay in the game (providing you have a shield power-up, 90-100 Multiwinians, and you were lucky enough to go forth in this state un-noticed long enough to actually re-take a spawn-point after being eliminated, not to mention that if your opponent was skilled enough to eliminate you in the first place, it's unlikely that the shield would do a whole lot of good against his/her retaliation). But doing it on purpose to gain a small advantage that already has far too many drawbacks to begin with is completely absurd.

(I don't mean to sound like I'm putting anyone down in case that's the impression you get from reading this reply.)

Re: Introduction of benzalkonium chloride

Posted: Tue Aug 25, 2009 6:49 am
by Phelanpt
jsrsol wrote:spam spammity spam spam spam

How is this still here?

Posted: Tue Aug 25, 2009 11:12 am
by Jordy...
why did you bump it!?

Posted: Tue Aug 25, 2009 12:28 pm
by NeatNit
2 weeks isn't exactly a bump, and it was The Daemons who bumped, not Phelanpt.

Posted: Tue Aug 25, 2009 11:21 pm
by Major Cooke
I think he's talking about playing up against the CPU, not actual players. Otherwise, yeah, this would rather be difficult unless they're extremely thick.