Multiwinia: When every mwg counts
Posted: Sun Jan 25, 2009 9:16 pm
More and more I see that matches are decided in the first few minutes, this is especially the case when they are of equel strenght. One player will get a certain advantage in this first few minutes and will defend and exploit this advantage sufficient enough to win.
This is the reason I created this topic, I hope everyone will share his micro-management skills and tricks in order for even more competitive gameplay and to make more balanced and meaningfull maps when the editor is finally out.
When every mwg counts
In first I thoughed it would never come down to single handling these cute mwg's but now I do atleast in one ocassion. At the start of the game I move, if available, my mwg's to the free spawns near me, after this, while they are moving, I'll pick one mwg at a time and send it to the white spot next to the spawn. This will save some time at starting up the spawn, wich can be 3 seconds or more, plus you don't have extra man waiting doing nothing.
It seems insignificant but it can be usefull to reach certain key-spots first.
Another thing is sniping of a spawn with 3 or yes sometimes even 2 man , move these mwg's to the back of the spawn and kill 3 opponents mwg's one at a time. The hardest part will be to manage your guys there undetected and unattacked, but once they are there it can be lethal. Another advantage of using so few man is that your opponent is less likely to see it.
More tips will come I hope when I remember them, I am still training so I am sure I'll find out more things along the way. I know a lot of people don't like me, but pls let that not be a reason to ignore or spam this topic, as it could be beneficial to all of us.
This is the reason I created this topic, I hope everyone will share his micro-management skills and tricks in order for even more competitive gameplay and to make more balanced and meaningfull maps when the editor is finally out.
When every mwg counts
In first I thoughed it would never come down to single handling these cute mwg's but now I do atleast in one ocassion. At the start of the game I move, if available, my mwg's to the free spawns near me, after this, while they are moving, I'll pick one mwg at a time and send it to the white spot next to the spawn. This will save some time at starting up the spawn, wich can be 3 seconds or more, plus you don't have extra man waiting doing nothing.
It seems insignificant but it can be usefull to reach certain key-spots first.
Another thing is sniping of a spawn with 3 or yes sometimes even 2 man , move these mwg's to the back of the spawn and kill 3 opponents mwg's one at a time. The hardest part will be to manage your guys there undetected and unattacked, but once they are there it can be lethal. Another advantage of using so few man is that your opponent is less likely to see it.
More tips will come I hope when I remember them, I am still training so I am sure I'll find out more things along the way. I know a lot of people don't like me, but pls let that not be a reason to ignore or spam this topic, as it could be beneficial to all of us.