Futurewinians... Help me out here.

Discuss winning strategies to slaughter those enemy stickmen!

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Major Cooke
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Postby Major Cooke » Mon Nov 17, 2008 3:51 am

The selection tool does work in the beam, all you have to do is hold the mouse button in the area the suction beam is and it'll select any Multiwinians in the beam, regardless of height, and clicking to move them will send them flying away from the beam, so yeah, they do kinda make effective paratroopers... if they don't land in the water. :P
Krion112
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Postby Krion112 » Mon Nov 17, 2008 3:59 am

Yes I know... once I even promoted an officer XD but strangely when he fell, he died... and there was no soul o_O
Jhett
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Postby Jhett » Tue Nov 25, 2008 6:43 pm

Krion112 wrote:Yes I know... once I even promoted an officer XD but strangely when he fell, he died... and there was no soul o_O


I'm in the military, and the last part of your post has given me laughs for the day. Thank you.
Cyan.
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Postby Cyan. » Tue Nov 25, 2008 7:01 pm

yeah haha funny one
Jake
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Postby Jake » Tue Jan 20, 2009 4:54 pm

I use Futurewinians to my advantage. Just place turrets around your base to ward off any attackers and watch the enemy feel the pain :D .
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NeatNit
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Postby NeatNit » Tue Jan 20, 2009 6:12 pm

Krion112 wrote:Yes I know... once I even promoted an officer XD but strangely when he fell, he died... and there was no soul o_O
No soul, eh? Something tells me is wasn't the officer who had no soul.








You murderer.
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eos
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Postby eos » Sun Feb 01, 2009 9:39 am

Neatnit, repeat after me: I... will... not... randomly... call... people... murderers...

<on topic> Personally, I'm a mac so I can't help you. But I've read and seen enough to establish some good ideas. Personally, I find Jakes idea quite amusing, and hadn't really thought about using them for an advantage.

Here's a question though: if FWs or EWs are invoked in R.R, what happens if they take a generator? And what about blitz? Is the first node they take their home base or can't they capture any?
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Phelanpt
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Postby Phelanpt » Mon Feb 02, 2009 12:17 am

eos wrote:Personally, I'm a mac

macLeod? macDuck? :P

eos wrote:Here's a question though: if FWs or EWs are invoked in R.R, what happens if they take a generator?

It doesn't generate fuel. On a 2 player RR map, I had EWs get the whole middle island, and neither me nor my CPU opponent managed to get anything from that island.

As for blitz, I don't think I've had FW or EW appear there, so I don't know. :?
Bloody Shame
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Postby Bloody Shame » Tue Feb 02, 2010 3:48 am

I say just nuke em. Nuke em all to hell. Better yet nuke em from orbit its the only way to be shure.
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xander
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Postby xander » Tue Feb 02, 2010 4:39 am

This thread was last active just over a year ago. Did you really need to bump it?

xander
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Major Cooke
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Postby Major Cooke » Thu Feb 04, 2010 1:00 am

Clearly by now, I know how to deal with the primitive bastards quite easily... It just takes some practice and what not.

Nukes are slow, so timing has to be rather precise at some points... Meteor showers are inaccurate sometimes and don't hit where you really want them to go, so placement of the ring is crucial.
AmoebaKing
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Postby AmoebaKing » Mon Feb 28, 2011 1:43 am

The thing I've found about the Futurewinians is that they don't throw grenades, and their subversion rays don't actually do any physical damage.

Thus, they are completely helpless against ants and eggs. If I'm playing a long game (like Gridlock, or The Holy Tree) I like to keep one of those two in store in case the FW's come. They just get utterly annihilated by them. :D
JaggeGNX
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Postby JaggeGNX » Sun Mar 25, 2012 12:23 am

I've found the best way to deal with Futurewinians is to not let them have any troops. I just either send them running to the hills or load them up in armors. The numbers of the futurewinians are ususally so slamm after that i can deal with them easily.

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