Multiwinian Paratroopers.

Discuss winning strategies to slaughter those enemy stickmen!

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GrimmReaper
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Multiwinian Paratroopers.

Postby GrimmReaper » Sun Oct 26, 2008 7:27 pm

Okay, this is a semi-complicated move, so here's what you need:
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1 armour unit
100 multiwinians
1 large mountain beside an enemy spawnpoint/flag/whatever, something you want that they have.

Place your multiwinians inside the armour. Move armour towards mountain, in the same direction as the capture thing.
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DIAGRAM: O = spawn, N = armour, V = mountain

N --------> V O

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The armour will ascend the mountain at high speed. Once it reaches the top, it will go flying OVER the enemy capture point. Begin ejecting your multiwinians from the armour (right click on armour) once it is in the air over the objective. Your multiwinians will fall on top of the enemy, easily defeating them from the inside.

Do this with multiple armour units if you like.
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Postby MikeyTWolf » Sun Oct 26, 2008 7:42 pm

One word: TURRETS

Another two words: MORE MULTIWINIANS

If they don't hit the ground, they can't fire back. And if they're in the air, they can't dodge. If they're higher up, you're just making it easier to kill them by adding time to do so.

Back to the drawing board methinks. Besides, that's effectively how they roll in armours anyway.
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Postby GrimmReaper » Sun Oct 26, 2008 7:43 pm

Back to the drawing board, but it already worked. Turrets and multiwinians cant hit falling multiwinians, they dont have that kind of aim.
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Postby MikeyTWolf » Sun Oct 26, 2008 7:47 pm

... Yeah they do.

How else would you kill the Soul Destroyers in Darwinia without turrets eh?

And have more multiwinians on the ground so they shoot them out there air in mid-deploy. I did it earlier today easy. It's not uncommon for there to be a larger number near spawns and such.

Plus, they still can't shoot in mid-air, so if they do hit the ground, they'd get off like one or two shots and die each, while the enemy get off three times as much at least.
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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Sun Oct 26, 2008 7:48 pm

GrimmReaper wrote:Back to the drawing board, but it already worked. Turrets and multiwinians cant hit falling multiwinians, they dont have that kind of aim.

Manual turret control ftw?
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Postby GrimmReaper » Sun Oct 26, 2008 7:56 pm

@Marvin: Manual would work even worse, in that situation. It's not easy aiming UP at flat units, true, you might hit a few, but not many.
Unless its flameturrets, but thats a different story.

@Mikey: Darwinians rarely killed soul destroyers in Darwinia, usually you needed squads with rockets or gunturrets.
Multiwinians can hardly hit units when they're on the ground, how the hell would they hit them out of the sky?
And if you do it right, you can land on top of the turrets, easily commanding them and eliminating a huge force.
I have done this sucessfully, it just takes STRATEGY. I took out 200+ units and two gunturrets with one fully loaded armour, its not that hard.


Flameturrets can own this however.. be careful using this on a base with flamers... but if you manage to take them, you win the point.

Risk & Benefit
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elexis
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Postby elexis » Mon Oct 27, 2008 1:39 am

The big benefit of this would be that your army would be seriously spread out. Sure, a flame turret would probably own your guys, but the friendly fire would be catastrophic.
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Postby GrimmReaper » Mon Oct 27, 2008 2:27 am

But if you capture the flameturret, the base is basically open to you, no matter how much ff there is. and if you pulled this off sucessfully, there will be a line of multiwinians like this (most of the time):

E = Enemy
F = flameturret (you just captured)
M = Your multiwinians (in the line they were dropped in)
S = Capture point
-------------------------------

EEEEE
EE S EE
EEEEE
----> MMMMM F MMMM ----->

-------------------------------
so if you capture the flamer, youre mostly killing enemies.

but a flamer poses a risk in that it could actually hit and kill the falling multiwinians
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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Mon Oct 27, 2008 6:36 pm

I'm sure I've seen DGs take out the space invaders themselves, just with their lasers. And yeah, I'm still convinced manual turret control would make it even easier.
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Postby TheRileyDuo » Mon Oct 27, 2008 9:05 pm

You do have a slightly larger range of fire if you manually control a turret.
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Postby sfericz » Mon Oct 27, 2008 9:36 pm

I wanna be an Airborne Winia!

I've got to try this out, If only for the screen shots. Great trick.
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Postby skull13 » Thu Oct 30, 2008 11:04 pm

jelco wrote:Yes, that's indeed a hit on one of the space invaders.
Jelco


Are you kidding? I've seen this in almost EVERY game I've played with turrets. Believe me, turrets are VERY good at swatting invaders out of the sky. When I launch an airstrike on a turret, it hits all but one or two. If it goes past a turret, it normally hits one.

my point is that yes, turrets are good at killing stuff in the sky.
Except rocket turrets, which seem to do no good against airstrike bombers.
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Postby Xaiier » Sat Mar 14, 2009 8:05 pm

I have taker out a whole squad of space invaders on manual control, and two turrets did it on auto
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Postby NeatNit » Sat Mar 14, 2009 8:58 pm

Another bump..

Thanks for making me read the thread though :)

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