Squad what to do with them?

Discuss winning strategies to slaughter those enemy stickmen!

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Cyan.
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Squad what to do with them?

Postby Cyan. » Fri Sep 26, 2008 4:18 pm

I hardly ever use a squad and if I do I jst send them in to a fight. I understand the're somewhat more powerfull and you control where they shoot but I don't notice the difference.
Most of the time I don't even have the time to control a squad just takes to much time.

Is there anyone that does use them, and how do you use them effectively?
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Postby Puzzlemaker » Fri Sep 26, 2008 4:19 pm

Grenades, and that's about it.
Cyan.
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Postby Cyan. » Fri Sep 26, 2008 4:23 pm

they throw grenades?Automatically or controlled?
Last edited by Cyan. on Fri Sep 26, 2008 4:23 pm, edited 1 time in total.
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MrBunsy
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Postby MrBunsy » Fri Sep 26, 2008 4:23 pm

Yep, useful for destroying ants nests and burning down forests. Sometimes I use them to break up a big enemy formation.

edit: use right click - Darwinia style.
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Postby Cyan. » Fri Sep 26, 2008 4:24 pm

well that opens a whle new perspective so right click means throwing a grenade?
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Postby xyzyxx » Fri Sep 26, 2008 4:30 pm

To throw a grenade, press the left mouse button while the right mouse button is held.
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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Fri Sep 26, 2008 6:15 pm

They're wonderful for taking out ants, flame turrets (even normal turrets if you're lucky), formations, etc...
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Postby mmaestro » Fri Sep 26, 2008 6:19 pm

On Rocket Riot, they're a great stopgap after you've loaded up your rocket and are short of multiwinians. The grenades especially can be good for taking out armour that's attacking you.
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Postby Pox » Sat Sep 27, 2008 1:51 am

You've got to use those grenades... if you can deploy a squad close to the action and keep him allive for his full lifetime, a single squad can tear through hundreds of DGs, virii and turrets.
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Postby Vinnie_NL » Sun Oct 05, 2008 8:24 pm

What Poz said :)
+ if you want more range for your grenades, throw them from a hill if possible.
Squads are one of my fav powerups
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Postby zkl » Sun Oct 05, 2008 8:35 pm

simple, pwn your opponent with grenades. ie. kill ant nests and destroy turrets...
"tbh I always knew bonsai played like the devious brother of Nicholai Machiavelli!" :mgreen:
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Postby cheesemoo0 » Sun Oct 05, 2008 11:18 pm

I have never really liked the squad power up at all. I have yet to learn to use them well enough.
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allen
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Postby allen » Mon Oct 06, 2008 12:46 am

cheesemoo0 wrote:I have never really liked the squad power up at all. I have yet to learn to use them well enough.


Same. I use them to suicide bomb with. IE spam grenades until all the squad dies, which usually happens as they are very weak defense-wise
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Postby mehoo462 » Mon Oct 06, 2008 1:43 am

Squads were a central part of Darwinia. If you've never played Darwinia, i think that's the best way to learn to use squads.

Left click moves them. hold right click to fire lasers towards the cursor. Press left click while holding rt. lclick to throw grenade. Each squaddy can throw one grenade at a time. There are 3 squaddies in a squad so you can throw three grenades in quick succession then you have to wait for the grenade launchers to cooldown.

The critical thing about squads is that you have direct control over them, so they are very useful for specific surgical strikes. However you have to keep in mind that they are no more resistant to damage than a normal darwinian so you don't want them operating independently. A great approach is to send a bunch of Multiwinians towards a target along side your squad. That way the Multiwinians can draw fire while you use the squad to take out your specific target (like a turret or a formation).

The ability to direct grenades manually can be very valuable, but you have to remember that the squaddie is no stronger than a normal Darwinan. Keeping them alive can be tricky, but if you use them in coordination with large groups of DGs they do pretty well. Advanced users might consider certain kinds of hit and run maneuvers.
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Postby elexis » Mon Oct 06, 2008 2:53 am

Simply put, arsonists and formation breakers.

I try to have an airstrike or squad on hand in the event that I get a forest/nest at my base. They are also very good at taking out formations and statue-carriers. as the grenades have a greater tange than the guns (cept uphill)

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