Kamikaze tactic.

Discuss winning strategies to slaughter those enemy stickmen!

Moderators: bert_the_turtle, jelco

User avatar
JigsWithoutWoodstock
level2
level2
Posts: 77
Joined: Wed Jan 12, 2005 11:02 am
Location: I live inside your computer. Spooky, huh?
Contact:

Kamikaze tactic.

Postby JigsWithoutWoodstock » Sat Sep 20, 2008 4:18 pm

If you have any armor you wish to get rid of (Or use as a tool of war.), send it towards a group of multiwinians (Pref. enemy Multiwinians. :P) then destroy it with the the "c" button.

The explosion should injure/kill the surrounding Multiwinians. (And if you're lucky, make them catch fire. :D)


Opinions/other uses/whatever, feel free to comment. :3
Last edited by JigsWithoutWoodstock on Sat Sep 20, 2008 4:30 pm, edited 1 time in total.
User avatar
Xocrates
level5
level5
Posts: 5262
Joined: Wed Dec 13, 2006 11:34 pm

Postby Xocrates » Sat Sep 20, 2008 4:23 pm

This is also an excellent tactic for taking out turrets in assault.

And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.
Mas Tnega
level5
level5
Posts: 7898
Joined: Sat Mar 02, 2002 11:54 pm
Location: Edinburgh
Contact:

Postby Mas Tnega » Sat Sep 20, 2008 4:23 pm

Bonus points for turrets and spawns.
User avatar
Phelanpt
level5
level5
Posts: 1839
Joined: Thu Aug 10, 2006 4:20 am
Location: Portugal

Postby Phelanpt » Sat Sep 20, 2008 5:30 pm

Xocrates wrote:This is also an excellent tactic for taking out turrets in assault.

And a variation I like to use in the end phases of Rocket Riot is using my own armours as "Mines". Meaning that I'll use them against incoming armours which, despite not being destroyed, are weak enough that turrets can take them out before they have time to unload.


Nice! Gotta try that one! :D
User avatar
Cabbage
level2
level2
Posts: 118
Joined: Sat Apr 09, 2005 2:46 pm
Contact:

Postby Cabbage » Sat Sep 20, 2008 6:47 pm

Hm. I tried it and the only multiwinians it fried were mine (who were close by, not inside it). Are you sure this works?
Aegis Tyra
level1
level1
Posts: 47
Joined: Thu Sep 18, 2008 4:57 pm

Postby Aegis Tyra » Sat Sep 20, 2008 10:28 pm

THe blast range is small, but anything inside it will be cooked.
Two armours per turret if you can get them right on top -
I basically spent an entire match on Dog Green Sector using this to take out some poor sod,
screaming "CARBOMB" everytime I hit. :lol:
Mas Tnega
level5
level5
Posts: 7898
Joined: Sat Mar 02, 2002 11:54 pm
Location: Edinburgh
Contact:

Postby Mas Tnega » Sat Sep 20, 2008 10:30 pm

Aegis Tyra
level1
level1
Posts: 47
Joined: Thu Sep 18, 2008 4:57 pm

Postby Aegis Tyra » Sat Sep 20, 2008 10:33 pm

Meh, whatever gets you off.
User avatar
Kuth
level4
level4
Posts: 709
Joined: Sun Sep 10, 2006 5:55 am
Location: Keele Imperium
Contact:

Postby Kuth » Sun Sep 21, 2008 12:09 am

I wonder if this'll sole the anthill problem... :\

Will blowing up armors in forests set them on fire too?
Arrowhead
level1
level1
Posts: 12
Joined: Sun Sep 14, 2008 3:31 am
Location: Toronto, Canada

Postby Arrowhead » Sun Sep 21, 2008 12:19 am

Great tip. Definitely will come in handy... :twisted:
User avatar
sfericz
level5
level5
Posts: 1336
Joined: Thu Mar 27, 2008 7:25 am
Location: USA
Contact:

Postby sfericz » Sun Sep 21, 2008 12:23 am

I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.

Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.
Cpt_Chaos
level0
Posts: 9
Joined: Tue Sep 23, 2008 12:02 pm

Postby Cpt_Chaos » Wed Sep 24, 2008 12:07 am

I thing they have to be directly beside them or at least very near. Almost on top of them. Isn't a big problem though usually. I did this today multiple times.
User avatar
MarvintheParanoidAndroid
level3
level3
Posts: 304
Joined: Mon Aug 28, 2006 12:37 pm
Location: UK

Postby MarvintheParanoidAndroid » Wed Sep 24, 2008 1:13 am

sfericz wrote:I tried this in blitzkrieg 4 player with the Armour carrier's. I sent it into the middle of a formation and detonated it, nothing happened. Any other time I've tried this it has worked.

Also how close does the carrier have to be to a turret to count as one direct hit. I've ended up waisting at least four Armour's before blowing one up.

It should only take 2 armours to kill a turret, but I think it needs to be pretty much on top. Luckily a single turret (or even 2, sometimes) usually won't be able to destroy your armour quickly enough, so just order it directly on to the turret and explode it when it gets there.
User avatar
Greendingbat
level1
level1
Posts: 47
Joined: Tue Jan 29, 2008 12:56 am
Location: The realms of Cyberdom

Postby Greendingbat » Wed Sep 24, 2008 7:54 pm

Interesting idea
It'd also work really well in modes where you get armors every RF wave
The blast radius is quite small, it'll cook all ur doodz in the tank (so don't load any up :wink: )
I would LOVE to do this to those annoying ant hills you have to deal with while waiting for an airstrike to come
ALL YOUR BASE ARE BELONG TO US
User avatar
MasterBoo
level1
level1
Posts: 21
Joined: Mon Sep 22, 2008 9:29 pm

Postby MasterBoo » Wed Sep 24, 2008 10:42 pm

I always use suicide-armors, but today the bug mentioned above happened to me. Sometimes when they explode they don't harm MWGs in formation.

Return to “Strategy and Tactics”

Who is online

Users browsing this forum: No registered users and 2 guests