Running Away...

General discussion about Game Play

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Jomskylark
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Running Away...

Postby Jomskylark » Wed Apr 08, 2009 12:42 am

// Please don't answer with something like "they're stick people, this is natural" //

Hello,

One of my worst problems when playing is the fact that the Multiwinians often run away from battles. They'll start fighting, and then they flee. I have to pull them back over and over and I lose so much... the other team never flees.

Does anybody have suggestions for how to overcome/avoid this?

Thanks!
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Phelanpt
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Postby Phelanpt » Wed Apr 08, 2009 12:55 am

They're stick people, this is natural. :P

Use formations?

Attack with greater strength, so you overwhelm the enemy?
Krion112
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Postby Krion112 » Wed Apr 08, 2009 4:13 am

Do you think a real life soldier is going to rush into the heat of battle guns blazing? no. A real soldier would try to take cover as they're shot at. Multiwinians and Darwinians take their life's to be more precious than charging a firing gun turret, or running over a grenade to get the enemy.
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elexis
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Postby elexis » Wed Apr 08, 2009 4:59 am

plus there i a lot less cover than there usually is in real life.

Besides they seem to shoot better with their back facing to the enemy. :?
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Jomskylark
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Postby Jomskylark » Thu Apr 09, 2009 6:01 pm

Haha, yeah, but why doesn't the enemy run away?
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xander
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Postby xander » Thu Apr 09, 2009 6:31 pm

Jomskylark wrote:Haha, yeah, but why doesn't the enemy run away?

Because there are more of them? Because of observer bias? Because they do?

Pick any of the above.

xander
Mas Tnega
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Postby Mas Tnega » Thu Apr 09, 2009 6:31 pm

Well, if they're in formation or cornered, they kind of can't. Otherwise, either they're either trying to move through you or should be backing off.
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Jomskylark
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Postby Jomskylark » Fri Apr 10, 2009 10:49 pm

Alright. I have the general idea. Thanks all!

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