What's so bad about Evilwinians?

General discussion about Game Play

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Lynx225
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What's so bad about Evilwinians?

Postby Lynx225 » Sun Feb 22, 2009 3:30 am

I've never had a problem with them, they usually die pretty quick even if they manage to capture a spawn point.
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Mas Tnega
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Postby Mas Tnega » Sun Feb 22, 2009 3:51 am

You can't burn them.
They're on the same side as everything else that's black (ants, anything from triffids, all soul destroyers)
They tend to appear by annihilating one player's hopes of winning.


Apart from that, Futurewinians are easily more threatening and they can't even throw grenades.
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Kuth
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Postby Kuth » Sun Feb 22, 2009 5:04 am

The "Others" (Futurewinians, Evilwinians) are really only a problem if you let them capture a spawn point.

But as Mas said, they're immune to flame. This means they can walk through burning forests OK, and flame turrets and napalm won't hurt them.

Are they immune to soul destroyers and ants also?
Mas Tnega
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Postby Mas Tnega » Sun Feb 22, 2009 1:22 pm

They're soulless.
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Xarlaxas
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Postby Xarlaxas » Tue Feb 24, 2009 4:42 pm

Just like you Mas! <3
XsnakeX51
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Heh

Postby XsnakeX51 » Sat Jun 26, 2010 9:37 am

Evilwinians becom a major problem if you just ignore them, from my experience they tend to kill computer bases easily.
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Postby Uplinkport » Wed Jul 07, 2010 3:33 pm

I always found them to be very weak. Their formations are easily broken and their health seems to be that of any normal multiwinian.

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