officers

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Johnis
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officers

Postby Johnis » Fri Nov 21, 2008 2:31 pm

I noticed something cool about officers. I use it in battles and it works.
officers are a little bit more tough to get killed than other normal multiwinians. I make some multiwinians officers in front line to distract enemy fire .
I also noticed that multiwinians around em somehow drop more occasionally grenades when they use the Arrow (MOVE) formation.
I want your opinion about that. i am still learning
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Re: officers

Postby jelco » Fri Nov 21, 2008 2:36 pm

Johnis wrote:I also noticed that multiwinians around em somehow drop more occasionally grenades when they use the Arrow (MOVE) formation.

Can you elaborate? DGs in formation will not drop grenades, so my guess is that the word 'formation' means something else here.

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Postby Cyan. » Fri Nov 21, 2008 3:05 pm

Nice one, never toughed of that, tho there is a clear advanantage you also lose one multiwinia who would be shooting otherwise. I guess he means that when you set these officers in the directing mode mwg's will throw more often grenades. I can explain this for you, moving mwg's don't shoot but when they encounter an enemy they'll stop and shoot and more often then not they'll throw a grenade. So again it might help but it also mean your mwg's will shoot less.

Nevertheless I gonna try this one, thanks for the tip!
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Postby Phelanpt » Fri Nov 21, 2008 3:26 pm

I have sometimes used the first. Will have to try the second.
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Postby TomCat39 » Fri Nov 21, 2008 3:39 pm

I don't know, my last few games it didn't matter if I selected a group of MW's or Use and officer to command the MW's towards an oponent, the damn things turning into lemmings and died against a formation. Many hundreds just walked into their death without ever throwing a grenade. It was a bit frustarating. Normally loose MW's wipe formations out fast with a couple of grenades. But not my last couple of games.
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Imeanunoharm
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Postby Imeanunoharm » Fri Nov 21, 2008 4:10 pm

If directed, they will continue to walk until fired upon. After that it can be too late, especially a wall of formation...
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Johnis
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Postby Johnis » Fri Nov 21, 2008 4:43 pm

officers on directed mode i speak about .multiwinians will attack everything on their way . with the officer next to em seem to work more efficiently. also officers on front line will distract enemy fire will we support the battle spot with multiwinians . if we create more and more officers closer to enemy you will notice that your multiwinians will kill many enemy multiwinians while they are on formation or without formation much easier. it works . i hope i was more clear with this . this time
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Postby Mas Tnega » Fri Nov 21, 2008 5:26 pm

So the strategy in the case of a large battle in a small space would be to have an officer ordering a GOTO straight into the enemy, and slowly moving it forwards as you gain (read: vigourously explode) ground?
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Postby Cooper42 » Fri Nov 21, 2008 5:47 pm

Isn't the suggestion also that if attacking/defending with a mass of MWs, you create a whole bunch of officers to the front of the mass, in order to 'soak' some of the incoming laser fire?
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Postby Johnis » Fri Nov 21, 2008 6:46 pm

yes many officers in front line. it works :) lets say 3 first multiwinians when they reach enemy, convert em to officers . and tell em order multiwinians to go through the enemy. even if enemy is in square formation.
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Postby Johnis » Sat Dec 06, 2008 2:12 pm

after many many games this thing works :)

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