What the heck happened to the path finding in 1.1?!?

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Covak
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What the heck happened to the path finding in 1.1?!?

Postby Covak » Tue Oct 21, 2008 7:41 pm

I haven't played in a while so I was excited to see the new patch notes. But after one game on Barriers To Progress I don't think I want to play anymore. Almost every single movement order I wanted to give, they wanted to zig way back to some spawn, then to where I wanted them to go. Just the slightest little bump in the terrain seemed to cause the problem. And I thought ordering up/around hills was annoying before, heh. Unless it's just Barriers To Progress, this seems rather game-breaking to me.
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Postby Cyan. » Tue Oct 21, 2008 7:43 pm

Try to hold ctrl. key, I believe the're working at it, whatever you do don't stop playing!
Covak
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Postby Covak » Tue Oct 21, 2008 7:47 pm

Thanks :) I just saw the thread about the problem in 'The Future' forum.

I think my pinky is going to hurt from jumping between shift and control so much, but thank goodness there's a solution. I wish the faster camera and straight-line movement was default!
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Postby Pinky » Tue Oct 21, 2008 10:36 pm

Covak wrote:Thanks :) I just saw the thread about the problem in 'The Future' forum.

I think my pinky is going to hurt from jumping between shift and control so much, but thank goodness there's a solution. I wish the faster camera and straight-line movement was default!

For a moment there, I thought you were talking about me.:shock: Then I read the rest of the sentence.:lol:
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Kuth
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Postby Kuth » Wed Oct 22, 2008 2:04 am

I've noticed odd pathing behavior also... kinda frustrating at times when I want them to ascend a simple (if steep) hill, but they want to go back through the hostile laser fence to get to where I want them to be.
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Postby Doncommie » Wed Oct 22, 2008 2:25 pm

It's weird, it seems to work ok when you are actually on a hill but if you are on lower terrain and try to go over one it can sometimes send you on totally insane routes.

I'm not talking mountains here, just regular hills where it would take the same time to go over it as around it.
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Postby DoubleFelix » Sat Oct 25, 2008 12:27 am

zomg I didn't know you could hold control to get around that! Thank you!
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Postby blaster339 » Sat Apr 03, 2010 5:27 am

if the path moving is frustrating,use an officer
One does not need to see to shoot the Target.
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xander
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Postby xander » Sat Apr 03, 2010 3:18 pm

blaster339 wrote:if the path moving is frustrating,use an officer

Please do not bump 2 year old topics if you have nothing to add.

xander
Jordy...
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Postby Jordy... » Sun Apr 04, 2010 10:48 am

Please do not make useless comments.

jordy
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xander
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Postby xander » Sun Apr 04, 2010 10:42 pm

Jordy... wrote:Please do not make useless comments.

jordy

Image

xander
Jordy...
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Postby Jordy... » Wed Apr 07, 2010 7:08 pm

funny one :), and I call it a breaktrough since you're not totally ignoring your inner voice that says don't ignore jordy... Also I think I have more class as a teapot in comparison of your black stone age appearance
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Shwart!!
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Postby Shwart!! » Wed Apr 07, 2010 8:05 pm

Well, since we're going off topic anyway...
The pot is the one on the right. The tea kettle is the one on the left. If the analogy is to be followed, Jordy, you are the one with "black stone age appearance".

Shwart!!
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Postby Montyphy » Wed Apr 07, 2010 9:51 pm

Cast iron kettle and pot that look stone age? :/
Uplink help: Check out the Guide or FAQ.
Latest Uplink patch is v1.55.
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xander
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Postby xander » Wed Apr 07, 2010 11:49 pm

Montyphy wrote:Cast iron kettle and pot that look stone age? :/

No! Stone age pots are made of steel!

xander

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